* Quaternion: Fix singularity on Z axis when converting to euler angles * CollisionComponent2D: Add method to retrieve AABB * Collider2D: Fix constructor for Box with Vector2 * Physics2D: Fix rotation (Chipmunk works with radian and Nazara degrees) and copy constructor of RigidBody2D * Colider2D: Add New for convex and tests for the new classes |
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| .. | ||
| Algorithm.hpp | ||
| Algorithm.inl | ||
| BoundingVolume.hpp | ||
| BoundingVolume.inl | ||
| Box.hpp | ||
| Box.inl | ||
| Config.hpp | ||
| Enums.hpp | ||
| EulerAngles.hpp | ||
| EulerAngles.inl | ||
| Frustum.hpp | ||
| Frustum.inl | ||
| Matrix4.hpp | ||
| Matrix4.inl | ||
| OrientedBox.hpp | ||
| OrientedBox.inl | ||
| Plane.hpp | ||
| Plane.inl | ||
| Quaternion.hpp | ||
| Quaternion.inl | ||
| Ray.hpp | ||
| Ray.inl | ||
| Rect.hpp | ||
| Rect.inl | ||
| Sphere.hpp | ||
| Sphere.inl | ||
| Vector2.hpp | ||
| Vector2.inl | ||
| Vector3.hpp | ||
| Vector3.inl | ||
| Vector4.hpp | ||
| Vector4.inl | ||