63 lines
1.3 KiB
Plaintext
63 lines
1.3 KiB
Plaintext
[layout(std140)]
|
|
struct BasicSettings
|
|
{
|
|
AlphaThreshold: f32,
|
|
DiffuseColor: vec4<f32>
|
|
}
|
|
|
|
[layout(std140)]
|
|
struct InstanceData
|
|
{
|
|
worldMatrix: mat4<f32>,
|
|
invWorldMatrix: mat4<f32>
|
|
}
|
|
|
|
[layout(std140)]
|
|
struct ViewerData
|
|
{
|
|
projectionMatrix: mat4<f32>,
|
|
invProjectionMatrix: mat4<f32>,
|
|
viewMatrix: mat4<f32>,
|
|
invViewMatrix: mat4<f32>,
|
|
viewProjMatrix: mat4<f32>,
|
|
invViewProjMatrix: mat4<f32>,
|
|
renderTargetSize: vec2<f32>,
|
|
invRenderTargetSize: vec2<f32>,
|
|
eyePosition: vec3<f32>
|
|
}
|
|
|
|
external
|
|
{
|
|
[set(0), binding(0)] viewerData: uniform<ViewerData>,
|
|
[set(1), binding(0)] instanceData: uniform<InstanceData>,
|
|
[set(2), binding(0)] settings: uniform<BasicSettings>,
|
|
}
|
|
|
|
struct InputData
|
|
{
|
|
[location(0)] inPos: vec3<f32>,
|
|
[location(1)] inNormals: vec3<f32>,
|
|
[location(2)] inTexCoord: vec2<f32>
|
|
}
|
|
|
|
struct OutputData
|
|
{
|
|
[location(0)] vertNormal: vec3<f32>,
|
|
[location(1)] vertUV: vec2<f32>,
|
|
[location(2)] vertPos: vec3<f32>,
|
|
[builtin(position)] position: vec4<f32>
|
|
}
|
|
|
|
[entry(vert)]
|
|
fn main(input: InputData) -> OutputData
|
|
{
|
|
let worldPos = instanceData.worldMatrix * vec4<f32>(input.inPos, 1.0);
|
|
|
|
let output: OutputData;
|
|
output.vertUV = input.inTexCoord;
|
|
output.vertNormal = input.inNormals;
|
|
output.vertPos = worldPos.xyz;
|
|
output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4<f32>(input.inPos, 1.0);
|
|
return output;
|
|
}
|