52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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inline const GL::Context& OpenGLDevice::GetReferenceContext() const
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{
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return *m_referenceContext;
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}
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inline void OpenGLDevice::NotifyBufferDestruction(GLuint buffer) const
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{
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for (const GL::Context* context : m_contexts)
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context->NotifyBufferDestruction(buffer);
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}
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inline void OpenGLDevice::NotifyFramebufferDestruction(GLuint fbo) const
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{
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for (const GL::Context* context : m_contexts)
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context->NotifyFramebufferDestruction(fbo);
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}
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inline void OpenGLDevice::NotifyProgramDestruction(GLuint program) const
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{
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for (const GL::Context* context : m_contexts)
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context->NotifyProgramDestruction(program);
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}
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inline void OpenGLDevice::NotifySamplerDestruction(GLuint sampler) const
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{
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for (const GL::Context* context : m_contexts)
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context->NotifySamplerDestruction(sampler);
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}
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inline void OpenGLDevice::NotifyTextureDestruction(GLuint texture) const
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{
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for (const GL::Context* context : m_contexts)
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context->NotifyTextureDestruction(texture);
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}
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inline void OpenGLDevice::NotifyContextDestruction(const GL::Context& context) const
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{
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m_contexts.erase(&context);
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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