NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp

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1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLRenderPipeline : public RenderPipeline
{
public:
OpenGLRenderPipeline(OpenGLDevice& device, RenderPipelineInfo pipelineInfo);
~OpenGLRenderPipeline() = default;
void Apply(const GL::Context& context, bool flipViewport) const;
inline const RenderPipelineInfo& GetPipelineInfo() const override;
private:
RenderPipelineInfo m_pipelineInfo;
GL::Program m_program;
GLint m_flipYUniformLocation;
mutable bool m_isViewportFlipped;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP