NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp

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1.8 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP
#define NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderImage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
#include <Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <optional>
#include <vector>
namespace Nz
{
class RenderWindow;
class NAZARA_OPENGLRENDERER_API OpenGLRenderWindow : public RenderWindowImpl
{
public:
OpenGLRenderWindow(RenderWindow& owner);
~OpenGLRenderWindow() = default;
RenderFrame Acquire() override;
bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override;
std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
inline GL::Context& GetContext();
const OpenGLFramebuffer& GetFramebuffer(std::size_t i) const override;
std::size_t GetFramebufferCount() const override;
const OpenGLRenderPass& GetRenderPass() const override;
void Present();
private:
std::optional<OpenGLRenderPass> m_renderPass;
std::size_t m_currentFrame;
std::vector<std::unique_ptr<OpenGLRenderImage>> m_renderImage;
std::unique_ptr<GL::Context> m_context;
OpenGLWindowFramebuffer m_framebuffer;
RenderWindow& m_owner;
Vector2ui m_size;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.inl>
#endif // NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP