NazaraEngine/include/Nazara/Renderer/RenderWindowImpl.hpp

45 lines
1.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERWINDOWIMPL_HPP
#define NAZARA_RENDERWINDOWIMPL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <vector>
namespace Nz
{
class CommandPool;
class RendererImpl;
class RenderDevice;
class RenderSurface;
class NAZARA_RENDERER_API RenderWindowImpl : public RenderTarget
{
public:
RenderWindowImpl() = default;
virtual ~RenderWindowImpl();
virtual RenderFrame Acquire() = 0;
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0;
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
protected:
static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
};
}
#endif // NAZARA_RENDERWINDOWIMPL_HPP