63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <unordered_set>
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#include <vector>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLDevice : public RenderDevice
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{
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friend GL::Context;
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public:
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OpenGLDevice(GL::Loader& loader);
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OpenGLDevice(const OpenGLDevice&) = delete;
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OpenGLDevice(OpenGLDevice&&) = delete; ///TODO?
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~OpenGLDevice();
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params) const;
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params, WindowHandle handle) const;
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inline const GL::Context& GetReferenceContext() const;
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std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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inline void NotifyBufferDestruction(GLuint buffer) const;
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inline void NotifyProgramDestruction(GLuint program) const;
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inline void NotifySamplerDestruction(GLuint sampler) const;
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inline void NotifyTextureDestruction(GLuint texture) const;
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OpenGLDevice& operator=(const OpenGLDevice&) = delete;
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OpenGLDevice& operator=(OpenGLDevice&&) = delete; ///TODO?
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private:
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inline void NotifyContextDestruction(const GL::Context& context) const;
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std::unique_ptr<GL::Context> m_referenceContext;
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mutable std::unordered_set<const GL::Context*> m_contexts;
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GL::Loader& m_loader;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLDevice.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP
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