52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef PHYSICSWORLD_HPP
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#define PHYSICSWORLD_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Newton/Newton.h>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Math/Cube.hpp>
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#include "PhysicsSolver.hpp"
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//#include <Nazara/Physics/PhysicsSolver.hpp>
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//TODO : ajouter Axis Aligned Bounding Box
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class NzPhysicsWorld
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{
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enum nzFrictionModel
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{
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nzExact,
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nzAdaptative
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};
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public:
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NzPhysicsWorld();
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~NzPhysicsWorld();
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void SetSize(const NzCubef& size);
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const NzCubef& GetSize() const;
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void SetPhysicsSolver(const NzPhysicsSolver& solver);
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const NzPhysicsSolver& GetPhysicsSolver() const;
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void SetFrictionModel(nzFrictionModel model);
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const nzFrictionModel& GetFrictionModel() const;
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void UpdatePhysics(float timestep);
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NewtonWorld* newtonWorld;
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protected:
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private:
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NzPhysicsSolver m_solver;
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nzFrictionModel m_frictionModel;
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NzCubef m_size;
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};
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#endif // PHYSICSWORLD_HPP
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