Files
NazaraEngine/include/Nazara/Renderer/RenderWindow.hpp
Lynix e2a38b3790 First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
2012-06-13 07:40:31 +02:00

67 lines
1.8 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
// Interface inspirée de la SFML par Laurent Gomila
#pragma once
#ifndef NAZARA_RENDERWINDOW_HPP
#define NAZARA_RENDERWINDOW_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ContextParameters.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Utility/Window.hpp>
class NzContext;
class NzImage;
class NzTexture;
struct NzContextParameters;
class NAZARA_API NzRenderWindow : public NzRenderTarget, public NzWindow
{
public:
NzRenderWindow();
NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style = NzWindow::Default, const NzContextParameters& parameters = NzContextParameters());
NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters());
virtual ~NzRenderWindow();
bool CopyToImage(NzImage* image); ///TODO: Const
bool CopyToTexture(NzTexture* texture); ///TODO: Const
bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style = NzWindow::Default, const NzContextParameters& parameters = NzContextParameters());
bool Create(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters());
void Display();
void EnableVerticalSync(bool enabled);
#ifndef NAZARA_RENDERER_COMMON
NzContextParameters GetContextParameters() const;
#endif
unsigned int GetHeight() const;
NzRenderTargetParameters GetParameters() const;
unsigned int GetWidth() const;
#ifndef NAZARA_RENDERER_COMMON
bool HasContext() const;
#endif
bool IsValid() const;
protected:
bool Activate();
private:
void OnClose();
bool OnCreate();
NzContext* m_context;
NzContextParameters m_parameters;
};
#endif // NAZARA_RENDERWINDOW_HPP