Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VERTEXBUFFER_HPP
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#define NAZARA_VERTEXBUFFER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Renderer/Buffer.hpp>
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class NAZARA_API NzVertexBuffer
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{
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public:
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NzVertexBuffer(NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount);
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NzVertexBuffer(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static);
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NzVertexBuffer(const NzVertexBuffer& vertexBuffer);
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~NzVertexBuffer();
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bool Fill(const void* data, unsigned int offset, unsigned int length);
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NzBuffer* GetBuffer() const;
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void* GetBufferPtr();
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const void* GetBufferPtr() const;
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unsigned int GetStartVertex() const;
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nzUInt8 GetTypeSize() const;
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unsigned int GetVertexCount() const;
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bool IsHardware() const;
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void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int length = 0);
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bool Unmap();
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private:
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NzBuffer* m_buffer;
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bool m_ownsBuffer;
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unsigned int m_startVertex;
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unsigned int m_vertexCount;
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};
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#endif // NAZARA_VERTEXBUFFER_HPP
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