201 lines
8.6 KiB
C++
201 lines
8.6 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanMultipleFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/VulkanSingleFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
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#include <Nazara/VulkanRenderer/VulkanUploadPool.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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void VulkanCommandBufferBuilder::BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color)
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{
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// Ensure \0 at the end of string
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StackArray<char> regionNameEOS = NazaraStackArrayNoInit(char, regionName.size() + 1);
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std::memcpy(regionNameEOS.data(), regionName.data(), regionName.size());
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regionNameEOS[regionName.size()] = '\0';
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m_commandBuffer.BeginDebugRegion(regionNameEOS.data(), color);
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}
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void VulkanCommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount)
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{
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const VulkanRenderPass& vkRenderPass = static_cast<const VulkanRenderPass&>(renderPass);
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const Vk::Framebuffer& vkFramebuffer = [&] () -> const Vk::Framebuffer&
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{
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const VulkanFramebuffer& vkFramebuffer = static_cast<const VulkanFramebuffer&>(framebuffer);
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switch (vkFramebuffer.GetType())
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{
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case VulkanFramebuffer::Type::Multiple:
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{
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const VulkanMultipleFramebuffer& vkMultipleFramebuffer = static_cast<const VulkanMultipleFramebuffer&>(vkFramebuffer);
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m_framebufferCount = std::max(m_framebufferCount, vkMultipleFramebuffer.GetFramebufferCount());
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return vkMultipleFramebuffer.GetFramebuffer(m_imageIndex);
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}
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case VulkanFramebuffer::Type::Single:
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return static_cast<const VulkanSingleFramebuffer&>(vkFramebuffer).GetFramebuffer();
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}
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throw std::runtime_error("Unhandled framebuffer type " + std::to_string(UnderlyingCast(vkFramebuffer.GetType())));
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}();
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std::size_t attachmentCount = vkRenderPass.GetAttachmentCount();
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StackArray<VkClearValue> vkClearValues = NazaraStackArray(VkClearValue, attachmentCount);
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for (std::size_t i = 0; i < attachmentCount; ++i)
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{
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const auto& values = (i < clearValueCount) ? clearValues[i] : CommandBufferBuilder::ClearValues{};
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auto& vkValues = vkClearValues[i];
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if (PixelFormatInfo::GetContent(vkRenderPass.GetAttachment(i).format) == PixelFormatContent::ColorRGBA)
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{
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vkValues.color.float32[0] = values.color.r / 255.f;
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vkValues.color.float32[1] = values.color.g / 255.f;
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vkValues.color.float32[2] = values.color.b / 255.f;
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vkValues.color.float32[3] = values.color.a / 255.f;
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}
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else
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{
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vkValues.depthStencil.depth = values.depth;
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vkValues.depthStencil.stencil = values.stencil;
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}
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}
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VkRenderPassBeginInfo beginInfo = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
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beginInfo.renderPass = vkRenderPass.GetRenderPass();
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beginInfo.framebuffer = vkFramebuffer;
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beginInfo.renderArea.offset.x = renderRect.x;
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beginInfo.renderArea.offset.y = renderRect.y;
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beginInfo.renderArea.extent.width = renderRect.width;
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beginInfo.renderArea.extent.height = renderRect.height;
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beginInfo.clearValueCount = UInt32(vkClearValues.size());
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beginInfo.pClearValues = vkClearValues.data();
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m_commandBuffer.BeginRenderPass(beginInfo);
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m_currentRenderPass = &vkRenderPass;
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m_currentSubpassIndex = 0;
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}
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void VulkanCommandBufferBuilder::BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset)
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{
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VulkanBuffer& vkBuffer = *static_cast<VulkanBuffer*>(indexBuffer);
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m_commandBuffer.BindIndexBuffer(vkBuffer.GetBuffer(), offset, VK_INDEX_TYPE_UINT16); //< Fuck me right?
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}
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void VulkanCommandBufferBuilder::BindPipeline(const RenderPipeline& pipeline)
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{
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if (!m_currentRenderPass)
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throw std::runtime_error("BindPipeline must be called in a RenderPass");
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const VulkanRenderPipeline& vkBinding = static_cast<const VulkanRenderPipeline&>(pipeline);
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m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkBinding.Get(*m_currentRenderPass, m_currentSubpassIndex));
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}
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void VulkanCommandBufferBuilder::BindShaderBinding(UInt32 set, const ShaderBinding& binding)
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{
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const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
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const VulkanRenderPipelineLayout& pipelineLayout = vkBinding.GetOwner();
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m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
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}
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void VulkanCommandBufferBuilder::BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
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{
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const VulkanRenderPipelineLayout& vkPipelineLayout = static_cast<const VulkanRenderPipelineLayout&>(pipelineLayout);
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const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
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m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
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}
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void VulkanCommandBufferBuilder::BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset)
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{
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VulkanBuffer& vkBuffer = *static_cast<VulkanBuffer*>(vertexBuffer);
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m_commandBuffer.BindVertexBuffer(binding, vkBuffer.GetBuffer(), offset);
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}
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void VulkanCommandBufferBuilder::CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
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{
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VulkanBuffer& sourceBuffer = *static_cast<VulkanBuffer*>(source.GetBuffer());
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VulkanBuffer& targetBuffer = *static_cast<VulkanBuffer*>(target.GetBuffer());
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m_commandBuffer.CopyBuffer(sourceBuffer.GetBuffer(), targetBuffer.GetBuffer(), size, sourceOffset + source.GetOffset(), targetOffset + target.GetOffset());
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}
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void VulkanCommandBufferBuilder::CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
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{
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const auto& vkAllocation = static_cast<const VulkanUploadPool::VulkanAllocation&>(allocation);
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VulkanBuffer& targetBuffer = *static_cast<VulkanBuffer*>(target.GetBuffer());
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m_commandBuffer.CopyBuffer(vkAllocation.buffer, targetBuffer.GetBuffer(), size, vkAllocation.offset + sourceOffset, target.GetOffset() + targetOffset);
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}
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void VulkanCommandBufferBuilder::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
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{
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m_commandBuffer.Draw(vertexCount, instanceCount, firstVertex, firstInstance);
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}
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void VulkanCommandBufferBuilder::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
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{
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m_commandBuffer.DrawIndexed(indexCount, instanceCount, firstVertex, 0, firstInstance);
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}
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void VulkanCommandBufferBuilder::EndDebugRegion()
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{
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m_commandBuffer.EndDebugRegion();
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}
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void VulkanCommandBufferBuilder::EndRenderPass()
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{
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m_commandBuffer.EndRenderPass();
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m_currentRenderPass = nullptr;
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}
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void VulkanCommandBufferBuilder::NextSubpass()
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{
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m_commandBuffer.NextSubpass();
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m_currentSubpassIndex++;
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}
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void VulkanCommandBufferBuilder::PreTransferBarrier()
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{
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m_commandBuffer.MemoryBarrier(VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0U, VK_ACCESS_TRANSFER_READ_BIT);
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}
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void VulkanCommandBufferBuilder::PostTransferBarrier()
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{
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m_commandBuffer.MemoryBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT);
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}
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void VulkanCommandBufferBuilder::SetScissor(Nz::Recti scissorRegion)
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{
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m_commandBuffer.SetScissor(scissorRegion);
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}
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void VulkanCommandBufferBuilder::SetViewport(Nz::Recti viewportRegion)
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{
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m_commandBuffer.SetViewport(Nz::Rectf(viewportRegion), 0.f, 1.f);
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}
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void VulkanCommandBufferBuilder::TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture)
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{
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const VulkanTexture& vkTexture = static_cast<const VulkanTexture&>(texture);
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m_commandBuffer.ImageBarrier(ToVulkan(srcStageMask), ToVulkan(dstStageMask), VkDependencyFlags(0), ToVulkan(srcAccessMask), ToVulkan(dstAccessMask), ToVulkan(oldLayout), ToVulkan(newLayout), vkTexture.GetImage(), VK_IMAGE_ASPECT_COLOR_BIT);
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}
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}
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