NazaraEngine/include/Nazara/Graphics/MaterialSettings.inl

171 lines
4.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline MaterialSettings::MaterialSettings() :
MaterialSettings(Builder{})
{
}
inline MaterialSettings::MaterialSettings(Builder data) :
m_data(std::move(data))
{
RenderPipelineLayoutInfo info;
unsigned int bindingIndex = 0;
for (const Texture& textureInfo : m_data.textures)
{
info.bindings.push_back({
//textureInfo.bindingPoint,
ShaderBindingType::Texture,
ShaderStageType_All,
bindingIndex++
});
}
for (const UniformBlock& ubo : m_data.uniformBlocks)
{
info.bindings.push_back({
//ubo.bindingPoint,
ShaderBindingType::UniformBuffer,
ShaderStageType_All,
bindingIndex++
});
}
for (const SharedUniformBlock& ubo : m_data.sharedUniformBlocks)
{
info.bindings.push_back({
//ubo.bindingPoint,
ShaderBindingType::UniformBuffer,
ShaderStageType_All,
bindingIndex++
});
}
m_pipelineLayout = Graphics::Instance()->GetRenderDevice().InstantiateRenderPipelineLayout(std::move(info));
}
inline auto MaterialSettings::GetConditions() const -> const std::vector<Condition>&
{
return m_data.conditions;
}
inline std::size_t MaterialSettings::GetConditionIndex(const std::string_view& name) const
{
for (std::size_t i = 0; i < m_data.conditions.size(); ++i)
{
if (m_data.conditions[i].name == name)
return i;
}
return InvalidIndex;
}
inline std::size_t MaterialSettings::GetPredefinedBindingIndex(PredefinedShaderBinding binding) const
{
return m_data.predefinedBinding[UnderlyingCast(binding)];
}
inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const
{
return m_pipelineLayout;
}
inline const std::shared_ptr<UberShader>& MaterialSettings::GetShader(ShaderStageType stage) const
{
return m_data.shaders[UnderlyingCast(stage)];
}
inline auto MaterialSettings::GetShaders() const -> const Shaders&
{
return m_data.shaders;
}
inline auto MaterialSettings::GetSharedUniformBlocks() const -> const std::vector<SharedUniformBlock>&
{
return m_data.sharedUniformBlocks;
}
inline std::size_t MaterialSettings::GetSharedUniformBlockIndex(const std::string_view& name) const
{
for (std::size_t i = 0; i < m_data.sharedUniformBlocks.size(); ++i)
{
if (m_data.sharedUniformBlocks[i].name == name)
return i;
}
return InvalidIndex;
}
inline std::size_t MaterialSettings::GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const
{
assert(uniformBlockIndex < m_data.sharedUniformBlocks.size());
const std::vector<UniformVariable>& variables = m_data.sharedUniformBlocks[uniformBlockIndex].uniforms;
for (std::size_t i = 0; i < variables.size(); ++i)
{
if (variables[i].name == name)
return i;
}
return InvalidIndex;
}
inline auto MaterialSettings::GetTextures() const -> const std::vector<Texture>&
{
return m_data.textures;
}
inline std::size_t MaterialSettings::GetTextureIndex(const std::string_view& name) const
{
for (std::size_t i = 0; i < m_data.textures.size(); ++i)
{
if (m_data.textures[i].name == name)
return i;
}
return InvalidIndex;
}
inline auto MaterialSettings::GetUniformBlocks() const -> const std::vector<UniformBlock>&
{
return m_data.uniformBlocks;
}
inline std::size_t MaterialSettings::GetUniformBlockIndex(const std::string_view& name) const
{
for (std::size_t i = 0; i < m_data.uniformBlocks.size(); ++i)
{
if (m_data.uniformBlocks[i].name == name)
return i;
}
return InvalidIndex;
}
inline std::size_t MaterialSettings::GetUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const
{
assert(uniformBlockIndex < m_data.uniformBlocks.size());
const std::vector<UniformVariable>& variables = m_data.uniformBlocks[uniformBlockIndex].uniforms;
for (std::size_t i = 0; i < variables.size(); ++i)
{
if (variables[i].name == name)
return i;
}
return InvalidIndex;
}
}
#include <Nazara/Graphics/DebugOff.hpp>