NazaraEngine/include/Nazara/Renderer/RenderDevice.hpp

49 lines
2.0 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
#include <string>
namespace Nz
{
class CommandPool;
class ShaderAst;
class ShaderStage;
class NAZARA_RENDERER_API RenderDevice
{
public:
RenderDevice() = default;
virtual ~RenderDevice();
virtual std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) = 0;
virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
};
}
#include <Nazara/Renderer/RenderDevice.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP