NazaraEngine/include/Nazara/VulkanRenderer/VkRenderWindow.inl

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VkRenderWindow.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
inline const VulkanMultipleFramebuffer& VkRenderWindow::GetFramebuffer() const
{
return *m_framebuffer;
}
inline VulkanDevice& VkRenderWindow::GetDevice()
{
return *m_device;
}
inline const VulkanDevice& VkRenderWindow::GetDevice() const
{
return *m_device;
}
inline Vk::QueueHandle& VkRenderWindow::GetGraphicsQueue()
{
return m_graphicsQueue;
}
inline const VulkanRenderPass& VkRenderWindow::GetRenderPass() const
{
return *m_renderPass;
}
inline const Vk::Swapchain& VkRenderWindow::GetSwapchain() const
{
return m_swapchain;
}
inline std::shared_ptr<RenderDevice> VkRenderWindow::GetRenderDevice()
{
return m_device;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>