NazaraEngine/SDK/include/NDK/Systems/PhysicsSystem3D.hpp

43 lines
1.1 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
#define NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <NDK/EntityList.hpp>
#include <NDK/System.hpp>
#include <memory>
namespace Ndk
{
class NDK_API PhysicsSystem3D : public System<PhysicsSystem3D>
{
public:
PhysicsSystem3D();
PhysicsSystem3D(const PhysicsSystem3D& system);
~PhysicsSystem3D() = default;
Nz::PhysWorld3D& GetWorld();
const Nz::PhysWorld3D& GetWorld() const;
static SystemIndex systemIndex;
private:
void CreatePhysWorld() const;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_dynamicObjects;
EntityList m_staticObjects;
mutable std::unique_ptr<Nz::PhysWorld3D> m_world; ///TODO: std::optional (Should I make a Nz::Optional class?)
};
}
#include <NDK/Systems/PhysicsSystem3D.inl>
#endif // NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP