58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Formats/TextureLoader.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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namespace
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{
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Ternary Check(Stream& stream, const MaterialParams& parameters)
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{
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NazaraUnused(stream);
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bool skip;
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if (parameters.custom.GetBooleanParameter("SkipNativeTextureLoader", &skip) && skip)
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return Ternary_False;
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return Ternary_Unknown;
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}
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bool Load(Material* material, Stream& stream, const MaterialParams& parameters)
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{
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NazaraUnused(parameters);
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TextureRef texture = Texture::New();
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if (!texture->LoadFromStream(stream))
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{
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NazaraError("Failed to load diffuse map");
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return false;
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}
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material->Reset();
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material->SetDiffuseMap(texture);
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material->SetShader(parameters.shaderName);
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return true;
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}
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}
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namespace Loaders
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{
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void RegisterTexture()
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{
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MaterialLoader::RegisterLoader(ImageLoader::IsExtensionSupported, Check, Load);
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}
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void UnregisterTexture()
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{
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MaterialLoader::UnregisterLoader(ImageLoader::IsExtensionSupported, Check, Load);
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}
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}
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}
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