NazaraEngine/include/Nazara/VulkanRenderer/VkRenderWindow.hpp

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3.3 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
#define NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
#include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Swapchain.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VkRenderWindow : public VkRenderTarget, public RenderWindowImpl
{
public:
VkRenderWindow();
VkRenderWindow(const VkRenderWindow&) = delete;
VkRenderWindow(VkRenderWindow&&) = delete; ///TODO
virtual ~VkRenderWindow();
VulkanRenderImage& Acquire() override;
std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
inline const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
inline UInt32 GetFramebufferCount() const override;
inline VulkanDevice& GetDevice();
inline const VulkanDevice& GetDevice() const;
inline Vk::QueueHandle& GetGraphicsQueue();
inline const Vk::Swapchain& GetSwapchain() const;
std::shared_ptr<RenderDevice> GetRenderDevice() override;
void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
VkRenderWindow& operator=(const VkRenderWindow&) = delete;
VkRenderWindow& operator=(VkRenderWindow&&) = delete; ///TODO
private:
bool SetupDepthBuffer(const Vector2ui& size);
bool SetupRenderPass();
bool SetupSwapchain(const Vk::PhysicalDevice& deviceInfo, Vk::Surface& surface, const Vector2ui& size);
struct ImageData
{
Vk::Framebuffer framebuffer;
Vk::Fence* inFlightFence = nullptr;
};
std::size_t m_currentFrame;
Clock m_clock;
VkColorSpaceKHR m_colorSpace;
VkFormat m_colorFormat;
VkFormat m_depthStencilFormat;
std::shared_ptr<VulkanDevice> m_device;
std::vector<ImageData> m_imageData;
std::vector<VulkanRenderImage> m_concurrentImageData;
Vk::CommandPool m_graphicsCommandPool;
Vk::DeviceMemory m_depthBufferMemory;
Vk::Image m_depthBuffer;
Vk::ImageView m_depthBufferView;
Vk::QueueHandle m_graphicsQueue;
Vk::QueueHandle m_presentQueue;
Vk::Swapchain m_swapchain;
};
}
#include <Nazara/VulkanRenderer/VkRenderWindow.inl>
#endif // NAZARA_VULKANRENDERER_RENDERWINDOW_HPP