NazaraEngine/include/Nazara/Renderer/RenderPipeline.hpp

43 lines
899 B
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERPIPELINE_HPP
#define NAZARA_RENDERPIPELINE_HPP
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
namespace Nz
{
struct RenderPipelineInfo : RenderStates
{
ShaderConstRef shader;
};
class RenderPipeline
{
public:
inline RenderPipeline();
inline ~RenderPipeline();
inline bool Create(const RenderPipelineInfo& pipelineInfo);
inline void Destroy();
inline const RenderPipelineInfo& GetInfo() const;
inline bool IsValid() const;
private:
RenderPipelineInfo m_pipelineInfo;
bool m_valid;
};
}
#include <Nazara/Renderer/RenderPipeline.inl>
#endif // NAZARA_RENDERPIPELINE_HPP