NazaraEngine/include/Nazara/Network/UdpSocket.hpp

55 lines
1.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Network module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UDPSOCKET_HPP
#define NAZARA_UDPSOCKET_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Network/AbstractSocket.hpp>
#include <Nazara/Network/IpAddress.hpp>
namespace Nz
{
class NAZARA_NETWORK_API UdpSocket : public AbstractSocket
{
public:
inline UdpSocket();
inline UdpSocket(NetProtocol protocol);
inline UdpSocket(UdpSocket&& udpSocket);
~UdpSocket() = default;
inline SocketState Bind(UInt16 port);
SocketState Bind(const IpAddress& address);
inline bool Create(NetProtocol protocol);
void EnableBroadcasting(bool broadcasting);
inline IpAddress GetBoundAddress() const;
inline UInt16 GetBoundPort() const;
inline SocketState GetState() const;
inline bool IsBroadcastingEnabled() const;
std::size_t QueryMaxDatagramSize();
bool Receive(void* buffer, std::size_t size, IpAddress* from, std::size_t* received);
bool Send(const IpAddress& to, const void* buffer, std::size_t size, std::size_t* sent);
private:
void OnClose() override;
void OnOpened() override;
IpAddress m_boundAddress;
SocketState m_state;
bool m_isBroadCastingEnabled;
};
}
#include <Nazara/Network/UdpSocket.inl>
#endif // NAZARA_UDPSOCKET_HPP