NazaraEngine/include/Nazara/Shader/SpirvBlock.inl

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C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvBlock.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline SpirvBlock::SpirvBlock(SpirvWriter& writer)
{
m_labelId = writer.AllocateResultId();
Append(SpirvOp::OpLabel, m_labelId);
}
inline UInt32 SpirvBlock::GetLabelId() const
{
return m_labelId;
}
}
#include <Nazara/Shader/DebugOff.hpp>