1486 lines
34 KiB
C++
1486 lines
34 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/OpenGL.hpp> // Pour éviter une redéfinition de WIN32_LEAN_AND_MEAN
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Renderer/AbstractShader.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Context.hpp>
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#include <Nazara/Renderer/DebugDrawer.hpp>
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#include <Nazara/Renderer/HardwareBuffer.hpp>
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#include <Nazara/Renderer/Material.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Renderer/Loaders/Texture.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/Utility.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <map>
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#include <memory>
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#include <set>
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#include <stdexcept>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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#include <Nazara/Renderer/Debug.hpp>
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namespace
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{
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enum UpdateFlags
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{
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Update_None = 0,
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Update_Matrices = 0x01,
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Update_Shader = 0x02,
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Update_Textures = 0x04,
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Update_VAO = 0x08,
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};
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struct MatrixUnit
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{
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NzMatrix4f matrix;
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bool sent;
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bool updated;
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int location;
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};
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struct TextureUnit
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{
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NzTextureSampler sampler;
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const NzTexture* texture = nullptr;
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bool samplerUpdated = false;
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bool textureUpdated = true;
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};
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NzAbstractBuffer* HardwareBufferFunction(NzBuffer* parent, nzBufferType type)
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{
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return new NzHardwareBuffer(parent, type);
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}
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using VAO_Key = std::tuple<const NzIndexBuffer*, const NzVertexBuffer*, const NzVertexDeclaration*, const NzVertexDeclaration*>;
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std::unordered_map<NzContext*, std::map<VAO_Key, unsigned int>> s_vaos;
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std::set<unsigned int> s_dirtyTextureUnits;
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std::vector<TextureUnit> s_textureUnits;
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GLuint s_currentVAO = 0;
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NzVertexBuffer* s_instancingBuffer = nullptr;
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NzVertexBuffer* s_fullscreenQuadBuffer = nullptr;
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MatrixUnit s_matrices[nzMatrixType_Max+1];
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NzRenderStates s_states;
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NzVector2ui s_targetSize;
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nzUInt8 s_maxAnisotropyLevel;
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nzUInt32 s_updateFlags;
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const NzIndexBuffer* s_indexBuffer;
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const NzRenderTarget* s_target;
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const NzShader* s_shader;
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const NzVertexBuffer* s_vertexBuffer;
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const NzVertexDeclaration* s_instancingDeclaration;
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bool s_capabilities[nzRendererCap_Max+1];
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bool s_instancing;
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bool s_useSamplerObjects;
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bool s_useVertexArrayObjects;
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unsigned int s_maxRenderTarget;
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unsigned int s_maxTextureUnit;
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unsigned int s_maxVertexAttribs;
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}
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void NzRenderer::Clear(unsigned long flags)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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if (flags)
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{
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GLenum mask = 0;
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if (flags & nzRendererClear_Color)
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mask |= GL_COLOR_BUFFER_BIT;
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if (flags & nzRendererClear_Depth)
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mask |= GL_DEPTH_BUFFER_BIT;
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if (flags & nzRendererClear_Stencil)
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mask |= GL_STENCIL_BUFFER_BIT;
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// Les états du rendu sont suceptibles d'influencer glClear
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NzOpenGL::ApplyStates(s_states);
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glClear(mask);
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}
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}
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void NzRenderer::DrawFullscreenQuad()
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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EnableInstancing(false);
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SetIndexBuffer(nullptr);
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SetVertexBuffer(s_fullscreenQuadBuffer);
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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return;
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}
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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void NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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if (mode > nzPrimitiveMode_Max)
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{
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NazaraError("Primitive mode out of enum");
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return;
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}
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#endif
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#if NAZARA_RENDERER_SAFE
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if (!s_indexBuffer)
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{
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NazaraError("No index buffer");
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return;
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}
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#endif
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EnableInstancing(false);
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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return;
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}
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GLenum type;
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nzUInt8* offset = reinterpret_cast<nzUInt8*>(s_indexBuffer->GetStartOffset());
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if (s_indexBuffer->HasLargeIndices())
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{
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offset += firstIndex*sizeof(nzUInt64);
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type = GL_UNSIGNED_INT;
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}
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else
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{
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offset += firstIndex*sizeof(nzUInt32);
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type = GL_UNSIGNED_SHORT;
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}
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glDrawElements(NzOpenGL::PrimitiveMode[mode], indexCount, type, offset);
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glBindVertexArray(0);
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}
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void NzRenderer::DrawIndexedPrimitivesInstanced(unsigned int instanceCount, nzPrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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if (mode > nzPrimitiveMode_Max)
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{
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NazaraError("Primitive mode out of enum");
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return;
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}
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#endif
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#if NAZARA_RENDERER_SAFE
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if (!s_capabilities[nzRendererCap_Instancing])
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{
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NazaraError("Instancing not supported");
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return;
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}
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if (!s_indexBuffer)
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{
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NazaraError("No index buffer");
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return;
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}
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if (instanceCount == 0)
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{
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NazaraError("Instance count must be over 0");
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return;
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}
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if (instanceCount > NAZARA_RENDERER_MAX_INSTANCES)
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{
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NazaraError("Instance count is over maximum instance count (" + NzString::Number(instanceCount) + " >= " NazaraStringifyMacro(NAZARA_RENDERER_MAX_INSTANCES) ")" );
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return;
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}
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#endif
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EnableInstancing(true);
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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return;
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}
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GLenum type;
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nzUInt8* offset = reinterpret_cast<nzUInt8*>(s_indexBuffer->GetStartOffset());
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if (s_indexBuffer->HasLargeIndices())
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{
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offset += firstIndex*sizeof(nzUInt64);
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type = GL_UNSIGNED_INT;
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}
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else
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{
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offset += firstIndex*sizeof(nzUInt32);
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type = GL_UNSIGNED_SHORT;
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}
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glDrawElementsInstanced(NzOpenGL::PrimitiveMode[mode], indexCount, type, offset, instanceCount);
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glBindVertexArray(0);
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}
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void NzRenderer::DrawPrimitives(nzPrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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if (mode > nzPrimitiveMode_Max)
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{
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NazaraError("Primitive mode out of enum");
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return;
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}
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#endif
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EnableInstancing(false);
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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return;
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}
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glDrawArrays(NzOpenGL::PrimitiveMode[mode], firstVertex, vertexCount);
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glBindVertexArray(0);
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}
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void NzRenderer::DrawPrimitivesInstanced(unsigned int instanceCount, nzPrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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if (mode > nzPrimitiveMode_Max)
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{
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NazaraError("Primitive mode out of enum");
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return;
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}
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#endif
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#if NAZARA_RENDERER_SAFE
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if (!s_capabilities[nzRendererCap_Instancing])
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{
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NazaraError("Instancing not supported");
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return;
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}
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if (instanceCount == 0)
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{
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NazaraError("Instance count must be over 0");
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return;
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}
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if (instanceCount > NAZARA_RENDERER_MAX_INSTANCES)
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{
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NazaraError("Instance count is over maximum instance count (" + NzString::Number(instanceCount) + " >= " NazaraStringifyMacro(NAZARA_RENDERER_MAX_INSTANCES) ")" );
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return;
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}
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#endif
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EnableInstancing(true);
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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return;
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}
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glDrawArraysInstanced(NzOpenGL::PrimitiveMode[mode], firstVertex, vertexCount, instanceCount);
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glBindVertexArray(0);
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}
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void NzRenderer::Enable(nzRendererParameter parameter, bool enable)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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if (parameter > nzRendererParameter_Max)
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{
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NazaraError("Renderer parameter out of enum");
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return;
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}
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#endif
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s_states.parameters[parameter] = enable;
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}
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void NzRenderer::Flush()
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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glFlush();
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}
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float NzRenderer::GetLineWidth()
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return 0.f;
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}
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#endif
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return s_states.lineWidth;
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}
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NzMatrix4f NzRenderer::GetMatrix(nzMatrixType type)
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{
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#ifdef NAZARA_DEBUG
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if (type > nzMatrixType_Max)
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{
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NazaraError("Matrix type out of enum");
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return NzMatrix4f();
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}
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#endif
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if (!s_matrices[type].updated)
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UpdateMatrix(type);
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return s_matrices[type].matrix;
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}
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nzUInt8 NzRenderer::GetMaxAnisotropyLevel()
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{
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return s_maxAnisotropyLevel;
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}
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unsigned int NzRenderer::GetMaxRenderTargets()
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{
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return s_maxRenderTarget;
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}
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unsigned int NzRenderer::GetMaxTextureUnits()
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{
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return s_maxTextureUnit;
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}
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unsigned int NzRenderer::GetMaxVertexAttribs()
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{
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return s_maxVertexAttribs;
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}
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float NzRenderer::GetPointSize()
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{
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return s_states.pointSize;
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}
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const NzRenderStates& NzRenderer::GetRenderStates()
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{
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return s_states;
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}
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NzRectui NzRenderer::GetScissorRect()
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return NzRectui();
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}
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#endif
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GLint params[4];
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glGetIntegerv(GL_SCISSOR_BOX, ¶ms[0]);
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return NzRectui(params[0], params[1], params[2], params[3]);
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}
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const NzShader* NzRenderer::GetShader()
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{
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return s_shader;
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}
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const NzRenderTarget* NzRenderer::GetTarget()
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{
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return s_target;
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}
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NzRectui NzRenderer::GetViewport()
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return NzRectui();
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}
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#endif
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GLint params[4];
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glGetIntegerv(GL_VIEWPORT, ¶ms[0]);
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return NzRectui(params[0], params[1], params[2], params[3]);
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}
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bool NzRenderer::HasCapability(nzRendererCap capability)
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{
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#ifdef NAZARA_DEBUG
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if (capability > nzRendererCap_Max)
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{
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NazaraError("Renderer capability out of enum");
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return false;
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}
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#endif
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return s_capabilities[capability];
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}
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bool NzRenderer::Initialize()
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{
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if (s_moduleReferenceCounter++ != 0)
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return true; // Déjà initialisé
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// Initialisation des dépendances
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if (!NzUtility::Initialize())
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{
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NazaraError("Failed to initialize utility module");
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return false;
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}
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// Initialisation du module
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if (!NzOpenGL::Initialize())
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{
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NazaraError("Failed to initialize OpenGL");
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return false;
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}
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NzContext::EnsureContext();
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NzBuffer::SetBufferFunction(nzBufferStorage_Hardware, HardwareBufferFunction);
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for (unsigned int i = 0; i <= nzMatrixType_Max; ++i)
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{
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MatrixUnit& unit = s_matrices[i];
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unit.location = -1;
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unit.matrix.MakeIdentity();
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unit.sent = false;
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unit.updated = true;
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}
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// Récupération des capacités d'OpenGL
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s_capabilities[nzRendererCap_AnisotropicFilter] = NzOpenGL::IsSupported(nzOpenGLExtension_AnisotropicFilter);
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s_capabilities[nzRendererCap_FP64] = NzOpenGL::IsSupported(nzOpenGLExtension_FP64);
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s_capabilities[nzRendererCap_HardwareBuffer] = true; // Natif depuis OpenGL 1.5
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s_capabilities[nzRendererCap_Instancing] = NzOpenGL::IsSupported(nzOpenGLExtension_DrawInstanced) && NzOpenGL::IsSupported(nzOpenGLExtension_InstancedArray);
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s_capabilities[nzRendererCap_MultipleRenderTargets] = (glBindFragDataLocation != nullptr); // Natif depuis OpenGL 2.0 mais inutile sans glBindFragDataLocation
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s_capabilities[nzRendererCap_OcclusionQuery] = true; // Natif depuis OpenGL 1.5
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s_capabilities[nzRendererCap_PixelBufferObject] = NzOpenGL::IsSupported(nzOpenGLExtension_PixelBufferObject);
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s_capabilities[nzRendererCap_RenderTexture] = NzOpenGL::IsSupported(nzOpenGLExtension_FrameBufferObject);
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s_capabilities[nzRendererCap_Texture3D] = true; // Natif depuis OpenGL 1.2
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s_capabilities[nzRendererCap_TextureCubemap] = true; // Natif depuis OpenGL 1.3
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s_capabilities[nzRendererCap_TextureMulti] = true; // Natif depuis OpenGL 1.3
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s_capabilities[nzRendererCap_TextureNPOT] = true; // Natif depuis OpenGL 2.0
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if (s_capabilities[nzRendererCap_AnisotropicFilter])
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{
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GLfloat maxAnisotropy;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
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s_maxAnisotropyLevel = static_cast<nzUInt8>(maxAnisotropy);
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}
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else
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s_maxAnisotropyLevel = 1;
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if (s_capabilities[nzRendererCap_MultipleRenderTargets])
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{
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GLint maxDrawBuffers;
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glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
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s_maxRenderTarget = static_cast<unsigned int>(maxDrawBuffers);
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}
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else
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s_maxRenderTarget = 1;
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if (s_capabilities[nzRendererCap_TextureMulti])
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{
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GLint maxTextureUnits;
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
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// Impossible de binder plus de texcoords que d'attributes (en sachant qu'un certain nombre est déjà pris par les autres attributs)
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s_maxTextureUnit = static_cast<unsigned int>(maxTextureUnits);
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}
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else
|
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s_maxTextureUnit = 1;
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|
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GLint maxVertexAttribs;
|
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
|
|
s_maxVertexAttribs = static_cast<unsigned int>(maxVertexAttribs);
|
|
|
|
s_states = NzRenderStates();
|
|
|
|
s_indexBuffer = nullptr;
|
|
s_shader = nullptr;
|
|
s_target = nullptr;
|
|
s_textureUnits.resize(s_maxTextureUnit);
|
|
s_useSamplerObjects = NzOpenGL::IsSupported(nzOpenGLExtension_SamplerObjects);
|
|
s_useVertexArrayObjects = NzOpenGL::IsSupported(nzOpenGLExtension_VertexArrayObjects);
|
|
s_vertexBuffer = nullptr;
|
|
s_updateFlags = (Update_Matrices | Update_Shader | Update_VAO);
|
|
|
|
s_fullscreenQuadBuffer = new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XY), 4, nzBufferStorage_Hardware, nzBufferUsage_Static);
|
|
float vertices[4*2] =
|
|
{
|
|
-1.f, -1.f,
|
|
1.f, -1.f,
|
|
-1.f, 1.f,
|
|
1.f, 1.f,
|
|
};
|
|
|
|
if (!s_fullscreenQuadBuffer->FillVertices(vertices, 0, 4))
|
|
{
|
|
NazaraError("Failed to fill fullscreen quad buffer");
|
|
Uninitialize();
|
|
|
|
return false;
|
|
}
|
|
|
|
if (s_capabilities[nzRendererCap_Instancing])
|
|
{
|
|
try
|
|
{
|
|
s_instancingBuffer = new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_Matrix4), NAZARA_RENDERER_MAX_INSTANCES, nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
s_capabilities[nzRendererCap_Instancing] = false;
|
|
s_instancingBuffer = nullptr;
|
|
NazaraError("Failed to create instancing buffer: " + NzString(e.what())); ///TODO: Noexcept
|
|
}
|
|
}
|
|
else
|
|
s_instancingBuffer = nullptr;
|
|
|
|
if (!NzMaterial::Initialize())
|
|
{
|
|
NazaraError("Failed to initialize materials");
|
|
Uninitialize();
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!NzShaderBuilder::Initialize())
|
|
{
|
|
NazaraError("Failed to initialize shader builder");
|
|
Uninitialize();
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!NzTextureSampler::Initialize())
|
|
{
|
|
NazaraError("Failed to initialize texture sampler");
|
|
Uninitialize();
|
|
|
|
return false;
|
|
}
|
|
|
|
// Loaders
|
|
NzLoaders_Texture_Register();
|
|
|
|
NazaraNotice("Initialized: Renderer module");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool NzRenderer::IsEnabled(nzRendererParameter parameter)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (parameter > nzRendererParameter_Max)
|
|
{
|
|
NazaraError("Renderer parameter out of enum");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
return s_states.parameters[parameter];
|
|
}
|
|
|
|
bool NzRenderer::IsInitialized()
|
|
{
|
|
return s_moduleReferenceCounter != 0;
|
|
}
|
|
|
|
void NzRenderer::SetBlendFunc(nzBlendFunc srcBlend, nzBlendFunc dstBlend)
|
|
{
|
|
s_states.srcBlend = srcBlend;
|
|
s_states.dstBlend = dstBlend;
|
|
}
|
|
|
|
void NzRenderer::SetClearColor(const NzColor& color)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (NzContext::GetCurrent() == nullptr)
|
|
{
|
|
NazaraError("No active context");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glClearColor(color.r/255.f, color.g/255.f, color.b/255.f, color.a/255.f);
|
|
}
|
|
|
|
void NzRenderer::SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (NzContext::GetCurrent() == nullptr)
|
|
{
|
|
NazaraError("No active context");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glClearColor(r/255.f, g/255.f, b/255.f, a/255.f);
|
|
}
|
|
|
|
void NzRenderer::SetClearDepth(double depth)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (NzContext::GetCurrent() == nullptr)
|
|
{
|
|
NazaraError("No active context");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glClearDepth(depth);
|
|
}
|
|
|
|
void NzRenderer::SetClearStencil(unsigned int value)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (NzContext::GetCurrent() == nullptr)
|
|
{
|
|
NazaraError("No active context");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glClearStencil(value);
|
|
}
|
|
|
|
void NzRenderer::SetDepthFunc(nzRendererComparison compareFunc)
|
|
{
|
|
s_states.depthFunc = compareFunc;
|
|
}
|
|
|
|
void NzRenderer::SetFaceCulling(nzFaceCulling cullingMode)
|
|
{
|
|
s_states.faceCulling = cullingMode;
|
|
}
|
|
|
|
void NzRenderer::SetFaceFilling(nzFaceFilling fillingMode)
|
|
{
|
|
s_states.faceFilling = fillingMode;
|
|
}
|
|
|
|
void NzRenderer::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (indexBuffer && !indexBuffer->IsHardware())
|
|
{
|
|
NazaraError("Buffer must be hardware");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (s_indexBuffer != indexBuffer)
|
|
{
|
|
s_indexBuffer = indexBuffer;
|
|
s_updateFlags |= Update_VAO;
|
|
}
|
|
}
|
|
|
|
void NzRenderer::SetInstancingData(const void* instancingData, unsigned int instanceCount)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!s_capabilities[nzRendererCap_Instancing])
|
|
{
|
|
NazaraError("Instancing not supported");
|
|
return;
|
|
}
|
|
|
|
if (!instancingData)
|
|
{
|
|
NazaraError("Instancing data must be valid");
|
|
return;
|
|
}
|
|
|
|
if (instanceCount == 0)
|
|
{
|
|
NazaraError("Instance count must be over 0");
|
|
return;
|
|
}
|
|
|
|
unsigned int maxInstanceCount = s_instancingBuffer->GetVertexCount();
|
|
if (instanceCount > maxInstanceCount)
|
|
{
|
|
NazaraError("Instance count is over maximum instance count (" + NzString::Number(instanceCount) + " >= " + NzString::Number(maxInstanceCount) + ")");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!s_instancingBuffer->FillVertices(instancingData, 0, instanceCount, true))
|
|
NazaraError("Failed to fill instancing buffer");
|
|
}
|
|
|
|
void NzRenderer::SetInstancingDeclaration(const NzVertexDeclaration* declaration, unsigned int* newMaxInstanceCount)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!s_capabilities[nzRendererCap_Instancing])
|
|
{
|
|
NazaraError("Instancing not supported");
|
|
return;
|
|
}
|
|
|
|
if (!declaration)
|
|
{
|
|
NazaraError("Declaration must be valid");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_instancingBuffer->SetVertexDeclaration(declaration);
|
|
|
|
if (newMaxInstanceCount)
|
|
*newMaxInstanceCount = s_instancingBuffer->GetVertexCount();
|
|
}
|
|
|
|
void NzRenderer::SetLineWidth(float width)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (width <= 0.f)
|
|
{
|
|
NazaraError("Width must be over zero");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_states.lineWidth = width;
|
|
}
|
|
|
|
void NzRenderer::SetMatrix(nzMatrixType type, const NzMatrix4f& matrix)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (type > nzMatrixType_Max)
|
|
{
|
|
NazaraError("Matrix type out of enum");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_matrices[type].matrix = matrix;
|
|
s_matrices[type].updated = true;
|
|
|
|
// Invalidation des combinaisons
|
|
switch (type)
|
|
{
|
|
case nzMatrixType_Projection:
|
|
s_matrices[nzMatrixType_ViewProj].updated = false;
|
|
s_matrices[nzMatrixType_WorldViewProj].updated = false;
|
|
break;
|
|
|
|
case nzMatrixType_View:
|
|
s_matrices[nzMatrixType_ViewProj].updated = false;
|
|
s_matrices[nzMatrixType_World].updated = false;
|
|
s_matrices[nzMatrixType_WorldViewProj].updated = false;
|
|
break;
|
|
|
|
case nzMatrixType_World:
|
|
s_matrices[nzMatrixType_WorldView].updated = false;
|
|
s_matrices[nzMatrixType_WorldViewProj].updated = false;
|
|
break;
|
|
|
|
case nzMatrixType_ViewProj:
|
|
break;
|
|
|
|
case nzMatrixType_WorldView:
|
|
s_matrices[nzMatrixType_WorldViewProj].updated = false;
|
|
break;
|
|
|
|
case nzMatrixType_WorldViewProj:
|
|
break;
|
|
}
|
|
|
|
s_updateFlags |= Update_Matrices;
|
|
}
|
|
|
|
void NzRenderer::SetPointSize(float size)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (size <= 0.f)
|
|
{
|
|
NazaraError("Size must be over zero");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_states.pointSize = size;
|
|
}
|
|
|
|
void NzRenderer::SetRenderStates(const NzRenderStates& states)
|
|
{
|
|
s_states = states;
|
|
}
|
|
|
|
void NzRenderer::SetScissorRect(const NzRectui& rect)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (NzContext::GetCurrent() == nullptr)
|
|
{
|
|
NazaraError("No active context");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
unsigned int height = s_target->GetHeight();
|
|
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!s_target)
|
|
{
|
|
NazaraError("Renderer has no target");
|
|
return;
|
|
}
|
|
|
|
unsigned int width = s_target->GetWidth();
|
|
if (rect.x+rect.width > width || rect.y+rect.height > height)
|
|
{
|
|
NazaraError("Rectangle dimensions are out of bounds");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glScissor(rect.x, height-rect.height-rect.y, rect.width, rect.height);
|
|
}
|
|
|
|
void NzRenderer::SetShader(const NzShader* shader)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (shader && !shader->IsCompiled())
|
|
{
|
|
NazaraError("Shader is not compiled");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (s_shader != shader)
|
|
{
|
|
s_shader = shader;
|
|
s_updateFlags |= Update_Shader;
|
|
}
|
|
}
|
|
|
|
void NzRenderer::SetStencilCompareFunction(nzRendererComparison compareFunc)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (compareFunc > nzRendererComparison_Max)
|
|
{
|
|
NazaraError("Renderer comparison out of enum");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_states.stencilCompare = compareFunc;
|
|
}
|
|
|
|
void NzRenderer::SetStencilFailOperation(nzStencilOperation failOperation)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (failOperation > nzStencilOperation_Max)
|
|
{
|
|
NazaraError("Stencil fail operation out of enum");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_states.stencilFail = failOperation;
|
|
}
|
|
|
|
void NzRenderer::SetStencilMask(nzUInt32 mask)
|
|
{
|
|
s_states.stencilMask = mask;
|
|
}
|
|
|
|
void NzRenderer::SetStencilPassOperation(nzStencilOperation passOperation)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (passOperation > nzStencilOperation_Max)
|
|
{
|
|
NazaraError("Stencil pass operation out of enum");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_states.stencilPass = passOperation;
|
|
}
|
|
|
|
void NzRenderer::SetStencilReferenceValue(unsigned int refValue)
|
|
{
|
|
s_states.stencilReference = refValue;
|
|
}
|
|
|
|
void NzRenderer::SetStencilZFailOperation(nzStencilOperation zfailOperation)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (zfailOperation > nzStencilOperation_Max)
|
|
{
|
|
NazaraError("Stencil zfail operation out of enum");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_states.stencilZFail = zfailOperation;
|
|
}
|
|
|
|
bool NzRenderer::SetTarget(const NzRenderTarget* target)
|
|
{
|
|
if (s_target == target)
|
|
return true;
|
|
|
|
if (s_target)
|
|
{
|
|
if (!s_target->HasContext())
|
|
s_target->Desactivate();
|
|
|
|
s_target = nullptr;
|
|
}
|
|
|
|
if (target)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!target->IsRenderable())
|
|
{
|
|
NazaraError("Target not renderable");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if (!target->Activate())
|
|
{
|
|
NazaraError("Failed to activate target");
|
|
return false;
|
|
}
|
|
|
|
s_target = target;
|
|
s_targetSize.Set(target->GetWidth(), target->GetHeight());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void NzRenderer::SetTexture(nzUInt8 unit, const NzTexture* texture)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (unit >= s_textureUnits.size())
|
|
{
|
|
NazaraError("Texture unit out of range (" + NzString::Number(unit) + " >= " + NzString::Number(s_textureUnits.size()) + ')');
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (s_textureUnits[unit].texture != texture)
|
|
{
|
|
s_textureUnits[unit].texture = texture;
|
|
s_textureUnits[unit].textureUpdated = false;
|
|
|
|
if (texture)
|
|
{
|
|
if (s_textureUnits[unit].sampler.UseMipmaps(texture->HasMipmaps()))
|
|
s_textureUnits[unit].samplerUpdated = false;
|
|
}
|
|
|
|
s_dirtyTextureUnits.insert(unit);
|
|
s_updateFlags |= Update_Textures;
|
|
}
|
|
}
|
|
|
|
void NzRenderer::SetTextureSampler(nzUInt8 unit, const NzTextureSampler& sampler)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (unit >= s_textureUnits.size())
|
|
{
|
|
NazaraError("Texture unit out of range (" + NzString::Number(unit) + " >= " + NzString::Number(s_textureUnits.size()) + ')');
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
s_textureUnits[unit].sampler = sampler;
|
|
s_textureUnits[unit].samplerUpdated = false;
|
|
|
|
if (s_textureUnits[unit].texture)
|
|
s_textureUnits[unit].sampler.UseMipmaps(s_textureUnits[unit].texture->HasMipmaps());
|
|
|
|
s_dirtyTextureUnits.insert(unit);
|
|
s_updateFlags |= Update_Textures;
|
|
}
|
|
|
|
void NzRenderer::SetVertexBuffer(const NzVertexBuffer* vertexBuffer)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (vertexBuffer && !vertexBuffer->IsHardware())
|
|
{
|
|
NazaraError("Buffer must be hardware");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (vertexBuffer && s_vertexBuffer != vertexBuffer)
|
|
{
|
|
s_vertexBuffer = vertexBuffer;
|
|
s_updateFlags |= Update_VAO;
|
|
}
|
|
}
|
|
|
|
void NzRenderer::SetViewport(const NzRectui& viewport)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (NzContext::GetCurrent() == nullptr)
|
|
{
|
|
NazaraError("No active context");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
unsigned int height = s_target->GetHeight();
|
|
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!s_target)
|
|
{
|
|
NazaraError("Renderer has no target");
|
|
return;
|
|
}
|
|
|
|
unsigned int width = s_target->GetWidth();
|
|
if (viewport.x+viewport.width > width || viewport.y+viewport.height > height)
|
|
{
|
|
NazaraError("Rectangle dimensions are out of bounds");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glViewport(viewport.x, height-viewport.height-viewport.y, viewport.width, viewport.height);
|
|
}
|
|
|
|
void NzRenderer::Uninitialize()
|
|
{
|
|
if (s_moduleReferenceCounter != 1)
|
|
{
|
|
// Le module est soit encore utilisé, soit pas initialisé
|
|
if (s_moduleReferenceCounter > 1)
|
|
s_moduleReferenceCounter--;
|
|
|
|
return;
|
|
}
|
|
|
|
NzContext::EnsureContext();
|
|
|
|
// Libération du module
|
|
s_moduleReferenceCounter = 0;
|
|
|
|
s_textureUnits.clear();
|
|
|
|
// Loaders
|
|
NzLoaders_Texture_Unregister();
|
|
|
|
NzTextureSampler::Uninitialize();
|
|
NzShaderBuilder::Uninitialize();
|
|
NzMaterial::Uninitialize();
|
|
NzDebugDrawer::Uninitialize();
|
|
|
|
// Libération des buffers
|
|
delete s_fullscreenQuadBuffer;
|
|
delete s_instancingBuffer;
|
|
|
|
s_fullscreenQuadBuffer = nullptr;
|
|
s_instancingBuffer = nullptr;
|
|
|
|
// Libération des VAOs
|
|
for (auto pair : s_vaos)
|
|
{
|
|
for (auto pair2 : pair.second)
|
|
{
|
|
GLuint vao = static_cast<GLuint>(pair2.second);
|
|
glDeleteVertexArrays(1, &vao);
|
|
}
|
|
}
|
|
|
|
NzOpenGL::Uninitialize();
|
|
|
|
NazaraNotice("Uninitialized: Renderer module");
|
|
|
|
// Libération des dépendances
|
|
NzUtility::Uninitialize();
|
|
}
|
|
|
|
void NzRenderer::EnableInstancing(bool instancing)
|
|
{
|
|
if (s_instancing != instancing)
|
|
{
|
|
s_updateFlags |= Update_VAO;
|
|
s_instancing = instancing;
|
|
}
|
|
}
|
|
|
|
bool NzRenderer::EnsureStateUpdate()
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (NzContext::GetCurrent() == nullptr)
|
|
{
|
|
NazaraError("No active context");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!s_shader)
|
|
{
|
|
NazaraError("No shader");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
NzAbstractShader* shaderImpl = s_shader->m_impl;
|
|
shaderImpl->Bind();
|
|
|
|
// Si le shader a été changé depuis la dernière fois
|
|
if (s_updateFlags & Update_Shader)
|
|
{
|
|
// Récupération des indices des variables uniformes (-1 si la variable n'existe pas)
|
|
s_matrices[nzMatrixType_Projection].location = shaderImpl->GetUniformLocation(nzShaderUniform_ProjMatrix);
|
|
s_matrices[nzMatrixType_View].location = shaderImpl->GetUniformLocation(nzShaderUniform_ViewMatrix);
|
|
s_matrices[nzMatrixType_World].location = shaderImpl->GetUniformLocation(nzShaderUniform_WorldMatrix);
|
|
|
|
s_matrices[nzMatrixType_ViewProj].location = shaderImpl->GetUniformLocation(nzShaderUniform_ViewProjMatrix);
|
|
s_matrices[nzMatrixType_WorldView].location = shaderImpl->GetUniformLocation(nzShaderUniform_WorldViewMatrix);
|
|
s_matrices[nzMatrixType_WorldViewProj].location = shaderImpl->GetUniformLocation(nzShaderUniform_WorldViewProjMatrix);
|
|
|
|
s_updateFlags |= Update_Matrices;
|
|
for (unsigned int i = 0; i <= nzMatrixType_Max; ++i)
|
|
s_matrices[i].sent = false; // Changement de shader, on renvoie toutes les matrices demandées
|
|
|
|
s_updateFlags &= ~Update_Shader;
|
|
}
|
|
|
|
shaderImpl->BindTextures();
|
|
|
|
if (s_updateFlags != Update_None)
|
|
{
|
|
if (s_updateFlags & Update_Textures)
|
|
{
|
|
if (s_useSamplerObjects)
|
|
{
|
|
for (unsigned int i : s_dirtyTextureUnits)
|
|
{
|
|
TextureUnit& unit = s_textureUnits[i];
|
|
|
|
if (!unit.textureUpdated)
|
|
{
|
|
NzOpenGL::SetTextureUnit(i);
|
|
unit.texture->Bind();
|
|
|
|
unit.textureUpdated = true;
|
|
}
|
|
|
|
if (!unit.samplerUpdated)
|
|
{
|
|
unit.sampler.Bind(i);
|
|
unit.samplerUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (unsigned int i : s_dirtyTextureUnits)
|
|
{
|
|
TextureUnit& unit = s_textureUnits[i];
|
|
|
|
NzOpenGL::SetTextureUnit(i);
|
|
|
|
unit.texture->Bind();
|
|
unit.textureUpdated = true;
|
|
|
|
unit.sampler.Apply(unit.texture);
|
|
unit.samplerUpdated = true;
|
|
}
|
|
}
|
|
|
|
s_dirtyTextureUnits.clear(); // Ne change pas la capacité
|
|
s_updateFlags &= ~Update_Textures;
|
|
}
|
|
|
|
if (s_updateFlags & Update_Matrices)
|
|
{
|
|
for (unsigned int i = 0; i <= nzMatrixType_Max; ++i)
|
|
{
|
|
MatrixUnit& unit = s_matrices[i];
|
|
if (unit.location != -1) // On ne traite que les matrices existant dans le shader
|
|
{
|
|
if (!unit.updated)
|
|
UpdateMatrix(static_cast<nzMatrixType>(i));
|
|
|
|
shaderImpl->SendMatrix(unit.location, unit.matrix);
|
|
unit.sent = true;
|
|
}
|
|
}
|
|
|
|
s_updateFlags &= ~Update_Matrices;
|
|
}
|
|
|
|
if (s_updateFlags & Update_VAO)
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!s_vertexBuffer)
|
|
{
|
|
NazaraError("No vertex buffer");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
bool update;
|
|
|
|
// Si les VAOs sont supportés, on entoure nos appels par ceux-ci
|
|
if (s_useVertexArrayObjects)
|
|
{
|
|
// Note: Les VAOs ne sont pas partagés entre les contextes, nous avons donc un tableau de VAOs par contexte
|
|
auto vaos = s_vaos[NzContext::GetCurrent()];
|
|
|
|
// Notre clé est composée de ce qui définit un VAO
|
|
VAO_Key key(s_indexBuffer, s_vertexBuffer, s_vertexBuffer->GetVertexDeclaration(), (s_instancing) ? s_instancingDeclaration : nullptr);
|
|
|
|
// On recherche un VAO existant avec notre configuration
|
|
auto it = vaos.find(key);
|
|
if (it == vaos.end())
|
|
{
|
|
// On créé notre VAO
|
|
glGenVertexArrays(1, &s_currentVAO);
|
|
glBindVertexArray(s_currentVAO);
|
|
|
|
// On l'ajoute à notre liste
|
|
vaos.insert(std::make_pair(key, static_cast<unsigned int>(s_currentVAO)));
|
|
|
|
// Et on indique qu'on veut le programmer
|
|
update = true;
|
|
}
|
|
else
|
|
{
|
|
// Notre VAO existe déjà, il est donc inutile de le reprogrammer
|
|
s_currentVAO = it->second;
|
|
|
|
update = false;
|
|
}
|
|
}
|
|
else
|
|
update = true; // Fallback si les VAOs ne sont pas supportés
|
|
|
|
if (update)
|
|
{
|
|
const NzVertexDeclaration* vertexDeclaration;
|
|
unsigned int bufferOffset;
|
|
unsigned int stride;
|
|
|
|
NzHardwareBuffer* vertexBufferImpl = static_cast<NzHardwareBuffer*>(s_vertexBuffer->GetBuffer()->GetImpl());
|
|
vertexBufferImpl->Bind();
|
|
|
|
bufferOffset = s_vertexBuffer->GetStartOffset();
|
|
vertexDeclaration = s_vertexBuffer->GetVertexDeclaration();
|
|
stride = vertexDeclaration->GetStride();
|
|
for (unsigned int i = nzAttributeUsage_FirstVertexData; i <= nzAttributeUsage_LastVertexData; ++i)
|
|
{
|
|
nzAttributeType type;
|
|
bool enabled;
|
|
unsigned int offset;
|
|
vertexDeclaration->GetAttribute(static_cast<nzAttributeUsage>(i), &enabled, &type, &offset);
|
|
|
|
if (enabled)
|
|
{
|
|
glEnableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
|
|
glVertexAttribPointer(NzOpenGL::AttributeIndex[i],
|
|
NzVertexDeclaration::GetAttributeSize(type),
|
|
NzOpenGL::AttributeType[type],
|
|
(type == nzAttributeType_Color) ? GL_TRUE : GL_FALSE,
|
|
stride,
|
|
reinterpret_cast<void*>(bufferOffset + offset));
|
|
}
|
|
else
|
|
glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
|
|
}
|
|
|
|
/*if (s_instancing)
|
|
{
|
|
bufferOffset = s_instancingBuffer->GetStartOffset();
|
|
vertexDeclaration = s_instancingBuffer->GetVertexDeclaration();
|
|
stride = vertexDeclaration->GetStride();
|
|
for (unsigned int i = nzAttributeUsage_FirstInstanceData; i <= nzAttributeUsage_LastInstanceData; ++i)
|
|
{
|
|
nzAttributeType type;
|
|
bool enabled;
|
|
unsigned int offset;
|
|
vertexDeclaration->GetAttribute(static_cast<nzAttributeUsage>(i), &enabled, &offset, &type);
|
|
|
|
if (enabled)
|
|
{
|
|
glEnableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
|
|
glVertexAttribPointer(NzOpenGL::AttributeIndex[i],
|
|
NzVertexDeclaration::GetElementCount(type),
|
|
NzOpenGL::AttributeType[type],
|
|
(type == nzAttributeType_Color) ? GL_TRUE : GL_FALSE,
|
|
stride,
|
|
reinterpret_cast<void*>(bufferOffset + offset));
|
|
glVertexAttribDivisor(NzOpenGL::AttributeIndex[i], 1);
|
|
}
|
|
else
|
|
glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (unsigned int i = nzAttributeUsage_FirstInstanceData; i <= nzAttributeUsage_LastInstanceData; ++i)
|
|
glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
|
|
}*/
|
|
|
|
// Et on active l'index buffer (Un seul index buffer par VAO)
|
|
if (s_indexBuffer)
|
|
{
|
|
NzHardwareBuffer* indexBufferImpl = static_cast<NzHardwareBuffer*>(s_indexBuffer->GetBuffer()->GetImpl());
|
|
indexBufferImpl->Bind();
|
|
}
|
|
else
|
|
NzOpenGL::BindBuffer(nzBufferType_Index, 0);
|
|
}
|
|
|
|
if (s_useVertexArrayObjects)
|
|
{
|
|
// Si nous venons de définir notre VAO, nous devons le débinder pour indiquer la fin de sa construction
|
|
if (update)
|
|
glBindVertexArray(0);
|
|
|
|
// En cas de non-support des VAOs, les attributs doivent être respécifiés à chaque frame
|
|
s_updateFlags &= ~Update_VAO;
|
|
}
|
|
}
|
|
|
|
#ifdef NAZARA_DEBUG
|
|
if (s_updateFlags != Update_None && !s_useVertexArrayObjects && s_updateFlags != Update_VAO)
|
|
NazaraWarning("Update flags not fully cleared");
|
|
#endif
|
|
}
|
|
|
|
// On bind notre VAO
|
|
if (s_useVertexArrayObjects)
|
|
glBindVertexArray(s_currentVAO);
|
|
|
|
// On vérifie que les textures actuellement bindées sont bien nos textures
|
|
// Ceci à cause du fait qu'il est possible que des opérations sur les textures ait eu lieu
|
|
// entre le dernier rendu et maintenant
|
|
for (unsigned int i = 0; i < s_maxTextureUnit; ++i)
|
|
{
|
|
const NzTexture* texture = s_textureUnits[i].texture;
|
|
if (texture)
|
|
NzOpenGL::BindTexture(i, texture->GetType(), texture->GetOpenGLID());
|
|
}
|
|
|
|
// Et on termine par envoyer nos états à OpenGL
|
|
NzOpenGL::ApplyStates(s_states);
|
|
|
|
return true;
|
|
}
|
|
|
|
void NzRenderer::UpdateMatrix(nzMatrixType type)
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (type > nzMatrixType_Max)
|
|
{
|
|
NazaraError("Matrix type out of enum");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
switch (type)
|
|
{
|
|
case nzMatrixType_Projection:
|
|
case nzMatrixType_View:
|
|
case nzMatrixType_World:
|
|
break;
|
|
|
|
case nzMatrixType_ViewProj:
|
|
s_matrices[nzMatrixType_ViewProj].matrix = s_matrices[nzMatrixType_View].matrix * s_matrices[nzMatrixType_Projection].matrix;
|
|
s_matrices[nzMatrixType_ViewProj].updated = true;
|
|
break;
|
|
|
|
case nzMatrixType_WorldView:
|
|
s_matrices[nzMatrixType_WorldView].matrix = s_matrices[nzMatrixType_World].matrix;
|
|
s_matrices[nzMatrixType_WorldView].matrix.ConcatenateAffine(s_matrices[nzMatrixType_View].matrix);
|
|
s_matrices[nzMatrixType_WorldView].updated = true;
|
|
break;
|
|
|
|
case nzMatrixType_WorldViewProj:
|
|
if (!s_matrices[nzMatrixType_WorldView].updated)
|
|
UpdateMatrix(nzMatrixType_WorldView);
|
|
|
|
s_matrices[nzMatrixType_WorldViewProj].matrix = s_matrices[nzMatrixType_WorldView].matrix;
|
|
s_matrices[nzMatrixType_WorldViewProj].matrix.Concatenate(s_matrices[nzMatrixType_Projection].matrix);
|
|
s_matrices[nzMatrixType_WorldViewProj].updated = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
unsigned int NzRenderer::s_moduleReferenceCounter = 0;
|