NazaraEngine/include/Nazara/Graphics/Material.hpp

230 lines
8.7 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATERIAL_HPP
#define NAZARA_MATERIAL_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Utility/MaterialData.hpp>
namespace Nz
{
struct NAZARA_GRAPHICS_API MaterialParams : ResourceParameters
{
bool loadAlphaMap = true;
bool loadDiffuseMap = true;
bool loadEmissiveMap = true;
bool loadHeightMap = true;
bool loadNormalMap = true;
bool loadSpecularMap = true;
String shaderName = "Basic";
bool IsValid() const;
};
class Material;
using MaterialConstRef = ObjectRef<const Material>;
using MaterialLibrary = ObjectLibrary<Material>;
using MaterialLoader = ResourceLoader<Material, MaterialParams>;
using MaterialManager = ResourceManager<Material, MaterialParams>;
using MaterialRef = ObjectRef<Material>;
class NAZARA_GRAPHICS_API Material : public RefCounted, public Resource
{
friend MaterialLibrary;
friend MaterialLoader;
friend MaterialManager;
friend class Graphics;
public:
inline Material();
inline Material(const MaterialPipeline* pipeline);
inline Material(const MaterialPipelineInfo& pipelineInfo);
inline Material(const String& pipelineName);
inline Material(const Material& material);
inline ~Material();
void Apply(const MaterialPipeline::Instance& instance) const;
void BuildFromParameters(const ParameterList& matData, const MaterialParams& matParams = MaterialParams());
inline void Configure(const MaterialPipeline* pipeline);
inline void Configure(const MaterialPipelineInfo& pipelineInfo);
inline bool Configure(const String& pipelineName);
inline void EnableAlphaTest(bool alphaTest);
inline void EnableBlending(bool blending);
inline void EnableColorWrite(bool colorWrite);
inline void EnableDepthBuffer(bool depthBuffer);
inline void EnableDepthSorting(bool depthSorting);
inline void EnableDepthWrite(bool depthWrite);
inline void EnableFaceCulling(bool faceCulling);
inline void EnableReflectionMapping(bool reflection);
inline void EnableScissorTest(bool scissorTest);
inline void EnableShadowCasting(bool castShadows);
inline void EnableShadowReceive(bool receiveShadows);
inline void EnableStencilTest(bool stencilTest);
inline void EnsurePipelineUpdate() const;
inline const TextureRef& GetAlphaMap() const;
inline float GetAlphaThreshold() const;
inline Color GetAmbientColor() const;
inline RendererComparison GetDepthFunc() const;
inline const MaterialRef& GetDepthMaterial() const;
inline Color GetDiffuseColor() const;
inline const TextureRef& GetDiffuseMap() const;
inline TextureSampler& GetDiffuseSampler();
inline const TextureSampler& GetDiffuseSampler() const;
inline BlendFunc GetDstBlend() const;
inline const TextureRef& GetEmissiveMap() const;
inline FaceSide GetFaceCulling() const;
inline FaceFilling GetFaceFilling() const;
inline const TextureRef& GetHeightMap() const;
inline float GetLineWidth() const;
inline const TextureRef& GetNormalMap() const;
inline const MaterialPipeline* GetPipeline() const;
inline const MaterialPipelineInfo& GetPipelineInfo() const;
inline float GetPointSize() const;
inline ReflectionMode GetReflectionMode() const;
inline const UberShader* GetShader() const;
inline float GetShininess() const;
inline Color GetSpecularColor() const;
inline const TextureRef& GetSpecularMap() const;
inline TextureSampler& GetSpecularSampler();
inline const TextureSampler& GetSpecularSampler() const;
inline BlendFunc GetSrcBlend() const;
inline bool HasAlphaMap() const;
inline bool HasDepthMaterial() const;
inline bool HasDiffuseMap() const;
inline bool HasEmissiveMap() const;
inline bool HasHeightMap() const;
inline bool HasNormalMap() const;
inline bool HasSpecularMap() const;
inline bool IsAlphaTestEnabled() const;
inline bool IsBlendingEnabled() const;
inline bool IsColorWriteEnabled() const;
inline bool IsDepthBufferEnabled() const;
inline bool IsDepthSortingEnabled() const;
inline bool IsDepthWriteEnabled() const;
inline bool IsFaceCullingEnabled() const;
inline bool IsReflectionMappingEnabled() const;
inline bool IsScissorTestEnabled() const;
inline bool IsStencilTestEnabled() const;
inline bool IsShadowCastingEnabled() const;
inline bool IsShadowReceiveEnabled() const;
inline bool LoadFromFile(const String& filePath, const MaterialParams& params = MaterialParams());
inline bool LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params = MaterialParams());
inline bool LoadFromStream(Stream& stream, const MaterialParams& params = MaterialParams());
void Reset();
void SaveToParameters(ParameterList* matData);
inline bool SetAlphaMap(const String& textureName);
inline void SetAlphaMap(TextureRef alphaMap);
inline void SetAlphaThreshold(float alphaThreshold);
inline void SetAmbientColor(const Color& ambient);
inline void SetDepthFunc(RendererComparison depthFunc);
inline void SetDepthMaterial(MaterialRef depthMaterial);
inline void SetDiffuseColor(const Color& diffuse);
inline bool SetDiffuseMap(const String& textureName);
inline void SetDiffuseMap(TextureRef diffuseMap);
inline void SetDiffuseSampler(const TextureSampler& sampler);
inline void SetDstBlend(BlendFunc func);
inline bool SetEmissiveMap(const String& textureName);
inline void SetEmissiveMap(TextureRef textureName);
inline void SetFaceCulling(FaceSide faceSide);
inline void SetFaceFilling(FaceFilling filling);
inline bool SetHeightMap(const String& textureName);
inline void SetHeightMap(TextureRef textureName);
inline void SetLineWidth(float lineWidth);
inline bool SetNormalMap(const String& textureName);
inline void SetNormalMap(TextureRef textureName);
inline void SetPointSize(float pointSize);
inline void SetReflectionMode(ReflectionMode reflectionMode);
inline void SetShader(UberShaderConstRef uberShader);
inline bool SetShader(const String& uberShaderName);
inline void SetShininess(float shininess);
inline void SetSpecularColor(const Color& specular);
inline bool SetSpecularMap(const String& textureName);
inline void SetSpecularMap(TextureRef specularMap);
inline void SetSpecularSampler(const TextureSampler& sampler);
inline void SetSrcBlend(BlendFunc func);
inline Material& operator=(const Material& material);
inline static MaterialRef GetDefault();
inline static int GetTextureUnit(TextureMap textureMap);
template<typename... Args> static MaterialRef New(Args&&... args);
// Signals:
NazaraSignal(OnMaterialReflectionModeChange, const Material* /*material*/, ReflectionMode /*newReflectionMode*/);
NazaraSignal(OnMaterialRelease, const Material* /*material*/);
NazaraSignal(OnMaterialReset, const Material* /*material*/);
private:
void Copy(const Material& material);
inline void InvalidatePipeline();
inline void UpdatePipeline() const;
static bool Initialize();
static void Uninitialize();
Color m_ambientColor;
Color m_diffuseColor;
Color m_specularColor;
MaterialRef m_depthMaterial; //< Materialception
mutable const MaterialPipeline* m_pipeline;
MaterialPipelineInfo m_pipelineInfo;
ReflectionMode m_reflectionMode;
TextureSampler m_diffuseSampler;
TextureSampler m_specularSampler;
TextureRef m_alphaMap;
TextureRef m_diffuseMap;
TextureRef m_emissiveMap;
TextureRef m_heightMap;
TextureRef m_normalMap;
TextureRef m_specularMap;
mutable bool m_pipelineUpdated;
bool m_shadowCastingEnabled;
float m_alphaThreshold;
float m_shininess;
unsigned int m_reflectionSize;
static std::array<int, TextureMap_Max + 1> s_textureUnits;
static MaterialLibrary::LibraryMap s_library;
static MaterialLoader::LoaderList s_loaders;
static MaterialManager::ManagerMap s_managerMap;
static MaterialManager::ManagerParams s_managerParameters;
static MaterialRef s_defaultMaterial;
};
}
#include <Nazara/Graphics/Material.inl>
#endif // NAZARA_MATERIAL_HPP