Files
NazaraEngine/include/Nazara/Utility/Mesh.hpp
Lynix b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00

98 lines
2.9 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MESH_HPP
#define NAZARA_MESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/AxisAlignedBox.hpp>
#include <Nazara/Utility/ResourceLoader.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <list>
#include <map>
class NzVertexDeclaration;
struct NzMeshParams
{
NzAnimationParams animation;
//const NzVertexDeclaration* declaration = nullptr;
nzBufferStorage storage = nzBufferStorage_Hardware;
bool loadAnimations = true;
bool IsValid() const;
};
class NzMesh;
typedef NzResourceLoader<NzMesh, NzMeshParams> NzMeshLoader;
struct NzMeshImpl;
class NAZARA_API NzMesh : public NzResource
{
friend class NzResourceLoader<NzMesh, NzMeshParams>;
public:
NzMesh() = default;
~NzMesh();
unsigned int AddSkin(const NzString& skin, bool setDefault = false);
nzUInt8 AddSubMesh(NzSubMesh* subMesh);
nzUInt8 AddSubMesh(const NzString& identifier, NzSubMesh* subMesh);
void Animate(unsigned int frameA, unsigned int frameB, float interpolation);
bool Create(nzAnimationType type);
void Destroy();
const NzAxisAlignedBox& GetAABB() const;
const NzAnimation* GetAnimation() const;
nzAnimationType GetAnimationType() const;
unsigned int GetFrameCount() const;
NzString GetSkin(unsigned int index = 0) const;
unsigned int GetSkinCount() const;
NzSubMesh* GetSubMesh(const NzString& identifier);
NzSubMesh* GetSubMesh(nzUInt8 index);
const NzSubMesh* GetSubMesh(const NzString& identifier) const;
const NzSubMesh* GetSubMesh(nzUInt8 index) const;
nzUInt8 GetSubMeshCount() const;
unsigned int GetVertexCount() const;
bool HasAnimation() const;
bool HasSkin(unsigned int index = 0) const;
bool HasSubMesh(const NzString& identifier) const;
bool HasSubMesh(nzUInt8 index = 0) const;
void InvalidateAABB() const;
bool IsAnimable() const;
bool IsValid() const;
bool LoadFromFile(const NzString& filePath, const NzMeshParams& params = NzMeshParams());
bool LoadFromMemory(const void* data, std::size_t size, const NzMeshParams& params = NzMeshParams());
bool LoadFromStream(NzInputStream& stream, const NzMeshParams& params = NzMeshParams());
void RemoveSkin(unsigned int index = 0);
void RemoveSubMesh(const NzString& identifier);
void RemoveSubMesh(nzUInt8 index = 0);
bool SetAnimation(const NzAnimation* animation);
private:
NzMeshImpl* m_impl = nullptr;
static std::list<NzMeshLoader::MemoryLoader> s_memoryLoaders;
static std::list<NzMeshLoader::StreamLoader> s_streamLoaders;
static std::multimap<NzString, NzMeshLoader::LoadFileFunction> s_fileLoaders;
};
#endif // NAZARA_MESH_HPP