Added AABBs Added code examples Added experimental support for texture arrays (1D/2D) Added initialisers (new way of initialising modules) Added global headers (Plus a global header generator script) Added pattern support for directory Added support for spinlocks critical section on Windows Added NzRenderWindow::SetFramerateLimit Core project now includes Mathematics files Fixed color implementation using double Fixed declaration needing renderer include Fixed MLT not clearing nextFree(File/Line) after Free Fixed move operators not being noexcept Fixed thread-safety (Now working correctly - If I'm lucky) Moved Resource to core New interface for modules New interface for the renderer Put some global functions to anonymous namespace Removed empty modules Renamed ThreadCondition to ConditionVariable Replaced redirect to cerr log option by duplicate to cout Setting mouse position relative to a window will make this window ignore the event Shaders sending methods no longer takes the uniform variable name (it's using ID instead) Using new OpenGL 4.3 header
114 lines
2.9 KiB
C++
114 lines
2.9 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// Interface inspirée de la SFML par Laurent Gomila
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#pragma once
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#ifndef NAZARA_WINDOW_HPP
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#define NAZARA_WINDOW_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Event.hpp>
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#include <Nazara/Utility/VideoMode.hpp>
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#include <Nazara/Utility/WindowHandle.hpp>
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#include <queue>
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#if NAZARA_UTILITY_THREADED_WINDOW
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#include <Nazara/Core/Mutex.hpp>
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#include <Nazara/Core/ThreadCondition.hpp>
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#endif
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class NzCursor;
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class NzImage;
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class NzIcon;
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class NzMouse;
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class NzUtility;
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class NzWindowImpl;
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class NAZARA_API NzWindow : NzNonCopyable
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{
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friend class NzMouse;
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friend class NzUtility;
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friend class NzWindowImpl;
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public:
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NzWindow();
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NzWindow(NzVideoMode mode, const NzString& title, nzUInt32 style = nzWindowStyle_Default);
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NzWindow(NzWindowHandle handle);
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virtual ~NzWindow();
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bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style = nzWindowStyle_Default);
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bool Create(NzWindowHandle handle);
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void Destroy();
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void EnableKeyRepeat(bool enable);
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void EnableSmoothScrolling(bool enable);
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NzWindowHandle GetHandle() const;
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unsigned int GetHeight() const;
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NzVector2i GetPosition() const;
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NzVector2ui GetSize() const;
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NzString GetTitle() const;
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unsigned int GetWidth() const;
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bool HasFocus() const;
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bool IsMinimized() const;
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bool IsOpen() const;
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bool IsVisible() const;
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bool PollEvent(NzEvent* event);
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void SetCursor(nzWindowCursor cursor);
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void SetCursor(const NzCursor& cursor);
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void SetEventListener(bool listener);
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void SetFocus();
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void SetIcon(const NzIcon& icon);
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void SetMaximumSize(const NzVector2i& maxSize);
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void SetMaximumSize(int width, int height);
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void SetMinimumSize(const NzVector2i& minSize);
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void SetMinimumSize(int width, int height);
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void SetPosition(const NzVector2i& position);
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void SetPosition(int x, int y);
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void SetSize(const NzVector2i& size);
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void SetSize(unsigned int width, unsigned int height);
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void SetStayOnTop(bool stayOnTop);
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void SetTitle(const NzString& title);
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void SetVisible(bool visible);
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bool WaitEvent(NzEvent* event);
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protected:
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virtual void OnWindowDestroying();
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virtual bool OnWindowCreated();
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NzWindowImpl* m_impl;
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private:
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void IgnoreNextMouseEvent(int mouseX, int mouseY) const;
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void PushEvent(const NzEvent& event);
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static bool Initialize();
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static void Uninitialize();
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std::queue<NzEvent> m_events;
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#if NAZARA_UTILITY_THREADED_WINDOW
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NzConditionVariable m_eventCondition;
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NzMutex m_eventMutex;
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NzMutex m_eventConditionMutex;
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bool m_eventListener;
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bool m_waitForEvent;
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#endif
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bool m_ownsWindow;
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};
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#endif // NAZARA_WINDOW_HPP
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