NazaraEngine/tests/Engine/Shader/Sanitizations.cpp

260 lines
4.3 KiB
C++

#include <Engine/Shader/ShaderUtils.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
#include <catch2/catch.hpp>
#include <cctype>
TEST_CASE("sanitizing", "[Shader]")
{
WHEN("splitting branches")
{
std::string_view nzslSource = R"(
struct inputStruct
{
value: f32
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let value: f32;
if (data.value > 3.0)
value = 3.0;
else if (data.value > 2.0)
value = 2.0;
else if (data.value > 1.0)
value = 1.0;
else
value = 0.0;
}
)";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
Nz::ShaderAst::SanitizeVisitor::Options options;
options.splitMultipleBranches = true;
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options));
ExpectNZSL(*shader, R"(
[entry(frag)]
fn main()
{
let value: f32;
if (data.value > (3.000000))
{
value = 3.000000;
}
else
{
if (data.value > (2.000000))
{
value = 2.000000;
}
else
{
if (data.value > (1.000000))
{
value = 1.000000;
}
else
{
value = 0.000000;
}
}
}
}
)");
}
WHEN("reducing for-each to while")
{
std::string_view nzslSource = R"(
struct inputStruct
{
value: array[f32, 10]
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let x = 0.0;
for v in data.value
{
x += v;
}
}
)";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
Nz::ShaderAst::SanitizeVisitor::Options options;
options.reduceLoopsToWhile = true;
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options));
ExpectNZSL(*shader, R"(
[entry(frag)]
fn main()
{
let x: f32 = 0.000000;
let i: u32 = 0;
while (i < (10))
{
let v: f32 = data.value[i];
x += v;
i += 1;
}
}
)");
}
WHEN("removing matrix casts")
{
std::string_view nzslSource = R"(
fn testMat2ToMat2(input: mat2[f32]) -> mat2[f32]
{
return mat2[f32](input);
}
fn testMat2ToMat3(input: mat2[f32]) -> mat3[f32]
{
return mat3[f32](input);
}
fn testMat2ToMat4(input: mat2[f32]) -> mat4[f32]
{
return mat4[f32](input);
}
fn testMat3ToMat2(input: mat3[f32]) -> mat2[f32]
{
return mat2[f32](input);
}
fn testMat3ToMat3(input: mat3[f32]) -> mat3[f32]
{
return mat3[f32](input);
}
fn testMat3ToMat4(input: mat3[f32]) -> mat4[f32]
{
return mat4[f32](input);
}
fn testMat4ToMat2(input: mat4[f32]) -> mat2[f32]
{
return mat2[f32](input);
}
fn testMat4ToMat3(input: mat4[f32]) -> mat3[f32]
{
return mat3[f32](input);
}
fn testMat4ToMat4(input: mat4[f32]) -> mat4[f32]
{
return mat4[f32](input);
}
)";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
Nz::ShaderAst::SanitizeVisitor::Options options;
options.removeMatrixCast = true;
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options));
ExpectNZSL(*shader, R"(
fn testMat2ToMat2(input: mat2[f32]) -> mat2[f32]
{
return input;
}
fn testMat2ToMat3(input: mat2[f32]) -> mat3[f32]
{
let temp: mat3[f32];
temp[0] = vec3[f32](input[0], 0.000000);
temp[1] = vec3[f32](input[1], 0.000000);
temp[2] = vec3[f32](input[2], 1.000000);
return temp;
}
fn testMat2ToMat4(input: mat2[f32]) -> mat4[f32]
{
let temp: mat4[f32];
temp[0] = vec4[f32](input[0], 0.000000, 0.000000);
temp[1] = vec4[f32](input[1], 0.000000, 0.000000);
temp[2] = vec4[f32](input[2], 1.000000, 0.000000);
temp[3] = vec4[f32](input[3], 0.000000, 1.000000);
return temp;
}
fn testMat3ToMat2(input: mat3[f32]) -> mat2[f32]
{
let temp: mat2[f32];
temp[0] = input[0].xy;
temp[1] = input[1].xy;
return temp;
}
fn testMat3ToMat3(input: mat3[f32]) -> mat3[f32]
{
return input;
}
fn testMat3ToMat4(input: mat3[f32]) -> mat4[f32]
{
let temp: mat4[f32];
temp[0] = vec4[f32](input[0], 0.000000);
temp[1] = vec4[f32](input[1], 0.000000);
temp[2] = vec4[f32](input[2], 0.000000);
temp[3] = vec4[f32](input[3], 1.000000);
return temp;
}
fn testMat4ToMat2(input: mat4[f32]) -> mat2[f32]
{
let temp: mat2[f32];
temp[0] = input[0].xy;
temp[1] = input[1].xy;
return temp;
}
fn testMat4ToMat3(input: mat4[f32]) -> mat3[f32]
{
let temp: mat3[f32];
temp[0] = input[0].xyz;
temp[1] = input[1].xyz;
temp[2] = input[2].xyz;
return temp;
}
fn testMat4ToMat4(input: mat4[f32]) -> mat4[f32]
{
return input;
}
)");
}
}