260 lines
4.3 KiB
C++
260 lines
4.3 KiB
C++
#include <Engine/Shader/ShaderUtils.hpp>
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#include <Nazara/Core/File.hpp>
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
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#include <catch2/catch.hpp>
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#include <cctype>
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TEST_CASE("sanitizing", "[Shader]")
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{
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WHEN("splitting branches")
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{
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std::string_view nzslSource = R"(
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struct inputStruct
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{
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value: f32
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}
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external
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{
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[set(0), binding(0)] data: uniform[inputStruct]
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}
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[entry(frag)]
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fn main()
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{
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let value: f32;
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if (data.value > 3.0)
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value = 3.0;
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else if (data.value > 2.0)
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value = 2.0;
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else if (data.value > 1.0)
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value = 1.0;
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else
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value = 0.0;
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}
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)";
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Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
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Nz::ShaderAst::SanitizeVisitor::Options options;
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options.splitMultipleBranches = true;
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REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options));
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ExpectNZSL(*shader, R"(
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[entry(frag)]
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fn main()
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{
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let value: f32;
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if (data.value > (3.000000))
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{
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value = 3.000000;
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}
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else
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{
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if (data.value > (2.000000))
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{
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value = 2.000000;
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}
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else
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{
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if (data.value > (1.000000))
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{
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value = 1.000000;
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}
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else
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{
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value = 0.000000;
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}
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}
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}
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}
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)");
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}
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WHEN("reducing for-each to while")
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{
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std::string_view nzslSource = R"(
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struct inputStruct
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{
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value: array[f32, 10]
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}
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external
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{
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[set(0), binding(0)] data: uniform[inputStruct]
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}
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[entry(frag)]
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fn main()
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{
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let x = 0.0;
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for v in data.value
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{
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x += v;
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}
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}
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)";
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Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
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Nz::ShaderAst::SanitizeVisitor::Options options;
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options.reduceLoopsToWhile = true;
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REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options));
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ExpectNZSL(*shader, R"(
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[entry(frag)]
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fn main()
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{
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let x: f32 = 0.000000;
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let i: u32 = 0;
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while (i < (10))
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{
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let v: f32 = data.value[i];
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x += v;
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i += 1;
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}
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}
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)");
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}
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WHEN("removing matrix casts")
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{
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std::string_view nzslSource = R"(
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fn testMat2ToMat2(input: mat2[f32]) -> mat2[f32]
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{
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return mat2[f32](input);
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}
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fn testMat2ToMat3(input: mat2[f32]) -> mat3[f32]
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{
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return mat3[f32](input);
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}
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fn testMat2ToMat4(input: mat2[f32]) -> mat4[f32]
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{
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return mat4[f32](input);
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}
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fn testMat3ToMat2(input: mat3[f32]) -> mat2[f32]
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{
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return mat2[f32](input);
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}
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fn testMat3ToMat3(input: mat3[f32]) -> mat3[f32]
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{
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return mat3[f32](input);
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}
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fn testMat3ToMat4(input: mat3[f32]) -> mat4[f32]
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{
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return mat4[f32](input);
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}
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fn testMat4ToMat2(input: mat4[f32]) -> mat2[f32]
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{
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return mat2[f32](input);
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}
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fn testMat4ToMat3(input: mat4[f32]) -> mat3[f32]
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{
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return mat3[f32](input);
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}
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fn testMat4ToMat4(input: mat4[f32]) -> mat4[f32]
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{
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return mat4[f32](input);
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}
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)";
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Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
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Nz::ShaderAst::SanitizeVisitor::Options options;
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options.removeMatrixCast = true;
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REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options));
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ExpectNZSL(*shader, R"(
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fn testMat2ToMat2(input: mat2[f32]) -> mat2[f32]
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{
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return input;
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}
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fn testMat2ToMat3(input: mat2[f32]) -> mat3[f32]
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{
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let temp: mat3[f32];
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temp[0] = vec3[f32](input[0], 0.000000);
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temp[1] = vec3[f32](input[1], 0.000000);
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temp[2] = vec3[f32](input[2], 1.000000);
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return temp;
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}
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fn testMat2ToMat4(input: mat2[f32]) -> mat4[f32]
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{
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let temp: mat4[f32];
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temp[0] = vec4[f32](input[0], 0.000000, 0.000000);
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temp[1] = vec4[f32](input[1], 0.000000, 0.000000);
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temp[2] = vec4[f32](input[2], 1.000000, 0.000000);
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temp[3] = vec4[f32](input[3], 0.000000, 1.000000);
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return temp;
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}
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fn testMat3ToMat2(input: mat3[f32]) -> mat2[f32]
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{
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let temp: mat2[f32];
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temp[0] = input[0].xy;
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temp[1] = input[1].xy;
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return temp;
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}
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fn testMat3ToMat3(input: mat3[f32]) -> mat3[f32]
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{
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return input;
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}
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fn testMat3ToMat4(input: mat3[f32]) -> mat4[f32]
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{
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let temp: mat4[f32];
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temp[0] = vec4[f32](input[0], 0.000000);
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temp[1] = vec4[f32](input[1], 0.000000);
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temp[2] = vec4[f32](input[2], 0.000000);
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temp[3] = vec4[f32](input[3], 1.000000);
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return temp;
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}
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fn testMat4ToMat2(input: mat4[f32]) -> mat2[f32]
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{
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let temp: mat2[f32];
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temp[0] = input[0].xy;
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temp[1] = input[1].xy;
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return temp;
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}
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fn testMat4ToMat3(input: mat4[f32]) -> mat3[f32]
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{
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let temp: mat3[f32];
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temp[0] = input[0].xyz;
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temp[1] = input[1].xyz;
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temp[2] = input[2].xyz;
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return temp;
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}
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fn testMat4ToMat4(input: mat4[f32]) -> mat4[f32]
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{
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return input;
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}
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)");
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}
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}
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