NazaraEngine/tests/Engine/Shader/Serializations.cpp

187 lines
2.9 KiB
C++

#include <Engine/Shader/ShaderUtils.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/Ast/AstSerializer.hpp>
#include <Nazara/Shader/Ast/AstCompare.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
#include <catch2/catch.hpp>
#include <cctype>
void ParseSerializeUnserialize(std::string_view sourceCode, bool sanitize)
{
Nz::ShaderAst::StatementPtr shader;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
if (sanitize)
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader));
Nz::ByteArray serializedShader;
REQUIRE_NOTHROW(serializedShader = Nz::ShaderAst::SerializeShader(shader));
Nz::ByteStream byteStream(&serializedShader);
Nz::ShaderAst::StatementPtr unserializedShader;
REQUIRE_NOTHROW(unserializedShader = Nz::ShaderAst::UnserializeShader(byteStream));
CHECK(Nz::ShaderAst::Compare(*shader, *unserializedShader));
}
void ParseSerializeUnserialize(std::string_view sourceCode)
{
ParseSerializeUnserialize(sourceCode, false);
ParseSerializeUnserialize(sourceCode, true);
}
TEST_CASE("serialization", "[Shader]")
{
WHEN("serializing and unserializing a simple shader")
{
ParseSerializeUnserialize(R"(
struct Data
{
value: f32
}
struct Output
{
[location(0)] value: f32
}
external
{
[set(0), binding(0)] data: uniform[Data]
}
[entry(frag)]
fn main() -> Output
{
let output: Output;
output.value = data.value;
return output;
}
)");
}
WHEN("serializing and unserializing branches")
{
ParseSerializeUnserialize(R"(
struct inputStruct
{
value: f32
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let value: f32;
if (data.value > 3.0)
value = 3.0;
else if (data.value > 2.0)
value = 2.0;
else if (data.value > 1.0)
value = 1.0;
else
value = 0.0;
}
)");
}
WHEN("serializing and unserializing consts")
{
ParseSerializeUnserialize(R"(
option UseInt: bool = false;
[cond(UseInt)]
struct inputStruct
{
value: i32
}
[cond(!UseInt)]
struct inputStruct
{
value: f32
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let value: f32;
const if (UseInt)
{
value = f32(data.value);
}
else
{
value = data.value;
}
}
)");
}
WHEN("serializing and unserializing loops")
{
ParseSerializeUnserialize(R"(
struct inputStruct
{
value: array[f32, 10]
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let value = 0.0;
let i = 0;
while (i < 10)
{
value += 0.1;
i += 1;
}
let x = 0;
for v in 0 -> 10
{
x += v;
}
let x = 0.0;
for v in data.value
{
x += v;
}
}
)");
}
WHEN("serializing and unserializing swizzles")
{
ParseSerializeUnserialize(R"(
[entry(frag)]
fn main()
{
let vec = vec4[f32](0.0, 1.0, 2.0, 3.0);
vec.wyxz.bra.ts.x = 0.0;
vec.zyxw.ar.xy.yx = vec2[f32](1.0, 0.0);
}
)");
}
}