96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Widgets module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Widgets/ImageButtonWidget.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Widgets/Debug.hpp>
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namespace Nz
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{
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ImageButtonWidget::ImageButtonWidget(BaseWidget* parent, std::shared_ptr<MaterialInstance> material, std::shared_ptr<MaterialInstance> hoveredMaterial, std::shared_ptr<MaterialInstance> pressedMaterial, float cornerSize, float cornerTexCoords) :
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BaseWidget(parent),
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m_hoveredMaterial(std::move(hoveredMaterial)),
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m_material(std::move(material)),
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m_pressedMaterial(std::move(pressedMaterial)),
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m_color(Color::White()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_cornerSize(cornerSize),
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m_cornerTexCoords(cornerTexCoords)
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{
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m_style = GetTheme()->CreateStyle(this);
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SetRenderLayerCount(m_style->GetRenderLayerCount());
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UpdatePreferredSize();
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Layout();
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}
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void ImageButtonWidget::Layout()
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{
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BaseWidget::Layout();
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m_style->Layout(GetSize());
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}
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bool ImageButtonWidget::OnMouseButtonPress(int /*x*/, int /*y*/, Mouse::Button button)
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{
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if (button == Mouse::Left)
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{
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m_style->OnPress();
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return true;
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}
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return false;
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}
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bool ImageButtonWidget::OnMouseButtonRelease(int x, int y, Mouse::Button button)
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{
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if (button == Mouse::Left)
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{
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m_style->OnRelease();
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// If user clicks inside button and holds it outside, a release mouse button event will be triggered outside of the widget
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// we don't want this to trigger the button, so double-check
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if (IsInside(float(x), float(y)))
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OnButtonTrigger(this);
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return true;
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}
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return false;
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}
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void ImageButtonWidget::OnMouseEnter()
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{
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m_style->OnHoverBegin();
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}
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void ImageButtonWidget::OnMouseExit()
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{
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m_style->OnHoverEnd();
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}
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void ImageButtonWidget::OnRenderLayerUpdated(int baseRenderLayer)
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{
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m_style->UpdateRenderLayer(baseRenderLayer);
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}
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void ImageButtonWidget::UpdatePreferredSize()
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{
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const Rectf& textureCoords = GetTextureCoords();
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// TODO: Move this in a separate function
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if (const std::shared_ptr<Texture>* textureOpt = m_material->GetTextureProperty("BaseColorMap"))
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{
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// Material should always have textures but we're better safe than sorry
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if (const std::shared_ptr<Texture>& texture = *textureOpt)
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{
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Vector2f textureSize = Vector2f(Vector2ui(texture->GetSize()));
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textureSize.x *= textureCoords.width;
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textureSize.y *= textureCoords.height;
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SetPreferredSize(textureSize);
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}
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}
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}
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}
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