Former-commit-id: 7d8a51d8ad14bfb16a76b8d77c92c776bfb694ab [formerly 1dac8450f2eddf175b3eb2b6675621ea0b2a0df7] [formerly bb4300770d267df0eed5c509ec748c6866f36376 [formerly d15a100319ffc8805c7f93c9bcd936e204dad40b]] Former-commit-id: 83a4715ed2a3220b7ef4718401d50ce584d275fc [formerly a941a150d510a51daed4322723795d90b6d56724] Former-commit-id: f46308abb0bc577d73447f6a574ec091a50a9cca
41 lines
823 B
C++
41 lines
823 B
C++
#include <NDK/EntityList.hpp>
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#include <NDK/World.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("EntityList", "[NDK][ENTITYLIST]")
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{
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GIVEN("A world & a set of entities")
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{
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Ndk::World world;
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const Ndk::EntityHandle& entity = world.CreateEntity();
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Ndk::EntityList entityList;
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entityList.Insert(entity);
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WHEN("We ask if entity is in there")
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{
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THEN("These results are expected")
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{
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REQUIRE(entityList.Has(entity->GetId()));
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const Ndk::EntityHandle& entity = world.CreateEntity();
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REQUIRE(!entityList.Has(entity->GetId()));
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}
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}
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WHEN("We remove then insert")
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{
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entityList.Remove(*entityList.begin());
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THEN("Set should be empty")
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{
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REQUIRE(entityList.empty());
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}
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entityList.Insert(entity);
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THEN("With one element")
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{
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REQUIRE(!entityList.empty());
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}
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}
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}
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} |