add proper dllimport/export declarations
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4ff3609492
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@ -23,13 +23,12 @@
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return Nz::Color(x, y , z, w); \
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}
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#if defined(NAZARA_STATIC)
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#if defined(NAZARA_IMGUI_STATIC)
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#define NAZARA_IMGUI_API
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#else
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#define NAZARA_IMGUI_API
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#ifdef NAZARA_IMGUI_BUILD
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//#define NAZARA_IMGUI_API NAZARA_EXPORT
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#define NAZARA_IMGUI_API NAZARA_EXPORT
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#else
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//#define NAZARA_IMGUI_API NAZARA_IMPORT
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#define NAZARA_IMGUI_API NAZARA_IMPORT
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#endif
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#endif
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@ -24,7 +24,7 @@ namespace Nz
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virtual void OnRenderImgui() = 0;
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};
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class Imgui : public Nz::ModuleBase<Imgui>
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class NAZARA_IMGUI_API Imgui : public Nz::ModuleBase<Imgui>
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{
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friend ModuleBase;
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@ -96,20 +96,20 @@ namespace Nz
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namespace ImGui
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{
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// custom ImGui widgets for SFML stuff
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// custom ImGui widgets for Nazara
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// Image overloads
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void Image(const Nz::Texture* texture, const Nz::Color& tintColor = Nz::Color::White(), const Nz::Color& borderColor = Nz::Color(0, 0, 0, 0));
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void Image(const Nz::Texture* texture, const Nz::Vector2f& size, const Nz::Color& tintColor = Nz::Color::White(), const Nz::Color& borderColor = Nz::Color(0, 0, 0, 0));
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void Image(const Nz::Texture* texture, const Nz::Rectf& textureRect, const Nz::Color& tintColor = Nz::Color::White(), const Nz::Color& borderColor = Nz::Color(0, 0, 0, 0));
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void Image(const Nz::Texture* texture, const Nz::Vector2f& size, const Nz::Rectf& textureRect, const Nz::Color& tintColor = Nz::Color::White(), const Nz::Color& borderColor = Nz::Color(0, 0, 0, 0));
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NAZARA_IMGUI_API void Image(const Nz::Texture* texture, const Nz::Color& tintColor = Nz::Color::White(), const Nz::Color& borderColor = Nz::Color(0, 0, 0, 0));
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NAZARA_IMGUI_API void Image(const Nz::Texture* texture, const Nz::Vector2f& size, const Nz::Color& tintColor = Nz::Color::White(), const Nz::Color& borderColor = Nz::Color(0, 0, 0, 0));
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NAZARA_IMGUI_API void Image(const Nz::Texture* texture, const Nz::Rectf& textureRect, const Nz::Color& tintColor = Nz::Color::White(), const Nz::Color& borderColor = Nz::Color(0, 0, 0, 0));
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NAZARA_IMGUI_API void Image(const Nz::Texture* texture, const Nz::Vector2f& size, const Nz::Rectf& textureRect, const Nz::Color& tintColor = Nz::Color::White(), const Nz::Color& borderColor = Nz::Color(0, 0, 0, 0));
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// ImageButton overloads
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bool ImageButton(const Nz::Texture* texture, const int framePadding = -1, const Nz::Color& bgColor = Nz::Color(0,0,0,0), const Nz::Color& tintColor = Nz::Color::White());
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bool ImageButton(const Nz::Texture* texture, const Nz::Vector2f& size, const int framePadding = -1, const Nz::Color& bgColor = Nz::Color(0,0,0,0), const Nz::Color& tintColor = Nz::Color::White());
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NAZARA_IMGUI_API bool ImageButton(const Nz::Texture* texture, const int framePadding = -1, const Nz::Color& bgColor = Nz::Color(0,0,0,0), const Nz::Color& tintColor = Nz::Color::White());
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NAZARA_IMGUI_API bool ImageButton(const Nz::Texture* texture, const Nz::Vector2f& size, const int framePadding = -1, const Nz::Color& bgColor = Nz::Color(0,0,0,0), const Nz::Color& tintColor = Nz::Color::White());
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// Draw_list overloads. All positions are in relative coordinates (relative to top-left of the current window)
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void DrawLine(const Nz::Vector2f& a, const Nz::Vector2f& b, const Nz::Color& col, float thickness = 1.0f);
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void DrawRect(const Nz::Rectf& rect, const Nz::Color& color, float rounding = 0.0f, int rounding_corners = 0x0F, float thickness = 1.0f);
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void DrawRectFilled(const Nz::Rectf& rect, const Nz::Color& color, float rounding = 0.0f, int rounding_corners = 0x0F);
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NAZARA_IMGUI_API void DrawLine(const Nz::Vector2f& a, const Nz::Vector2f& b, const Nz::Color& col, float thickness = 1.0f);
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NAZARA_IMGUI_API void DrawRect(const Nz::Rectf& rect, const Nz::Color& color, float rounding = 0.0f, int rounding_corners = 0x0F, float thickness = 1.0f);
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NAZARA_IMGUI_API void DrawRectFilled(const Nz::Rectf& rect, const Nz::Color& color, float rounding = 0.0f, int rounding_corners = 0x0F);
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}
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13
xmake.lua
13
xmake.lua
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@ -61,4 +61,17 @@ target("NazaraImgui")
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add_headerfiles("src/NazaraImgui/**.inl", { prefixdir = "private", install = false })
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add_files("src/NazaraImgui/**.cpp")
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-- for now only shared compilation is supported (except on platforms like wasm)
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if not is_plat("wasm") then
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set_kind("shared")
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else
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set_kind("static")
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add_defines("NAZARA_IMGUI_STATIC", { public = true })
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end
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add_defines("NAZARA_IMGUI_BUILD")
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if is_mode("debug") then
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add_defines("NAZARA_IMGUI_DEBUG")
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end
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includes("examples/xmake.lua")
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