126 lines
3.4 KiB
C++
126 lines
3.4 KiB
C++
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <NazaraImgui/ImguiHandler.hpp>
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#include <NazaraImgui/ImguiWidgets.hpp>
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#include <NazaraImgui/NazaraImgui.hpp>
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NAZARA_REQUEST_DEDICATED_GPU()
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struct MyImguiWindow
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: private Nz::ImguiHandler
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{
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MyImguiWindow()
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{
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Nz::Imgui::Instance()->AddHandler(this);
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}
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~MyImguiWindow()
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{
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Nz::Imgui::Instance()->RemoveHandler(this);
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}
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void OnRenderImgui() override
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{
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ImGui::Begin("Handler Window");
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ImGui::InputFloat4("position", values);
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ImGui::End();
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}
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float values[4] = { 0 };
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};
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#if 1
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int main(int argc, char* argv[])
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#else
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int WinMain(int argc, char* argv[])
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#endif
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{
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NazaraUnused(argc);
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NazaraUnused(argv);
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Nz::Application<Nz::Graphics, Nz::Imgui> nazara;
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auto& windowing = nazara.AddComponent<Nz::AppWindowingComponent>();
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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auto& ecs = nazara.AddComponent<Nz::AppEntitySystemComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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auto& renderer = world.AddSystem<Nz::RenderSystem>();
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std::string windowTitle = "Nazara Imgui Demo";
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Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1280, 720, 32), windowTitle);
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auto& swapchain = renderer.CreateSwapchain(window);
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// Init imgui now that the window is created
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Nz::Imgui::Instance()->Init(window);
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ImGui::EnsureContextOnThisThread();
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// configure camera
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auto camera = world.CreateEntity();
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auto passList = Nz::PipelinePassList::LoadFromFile("example.passlist");
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camera.emplace<Nz::NodeComponent>();
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auto& cameraComponent = camera.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(swapchain), passList, Nz::ProjectionType::Perspective);
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cameraComponent.UpdateFOV(70.f);
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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// Load test texture
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Nz::TextureParams texParams;
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texParams.renderDevice = Nz::Graphics::Instance()->GetRenderDevice();
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texParams.loadFormat = Nz::PixelFormat::RGBA8;
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auto logo = Nz::Texture::LoadFromFile("LogoMini.png", texParams);
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// connect basic handler
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window.GetEventHandler().OnQuit.Connect([&window](const auto* handler) {
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NazaraUnused(handler);
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window.Close();
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});
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MyImguiWindow mywindow;
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float val = 0.f;
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float color[4] = { 0,1,0,1 };
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Nz::MillisecondClock updateClock;
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nazara.AddUpdaterFunc(Nz::ApplicationBase::Interval{ Nz::Time::Milliseconds(16) }, [&](Nz::Time elapsed) {
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if (!window.IsOpen())
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return;
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window.ProcessEvents();
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Nz::Imgui::Instance()->Update(elapsed.AsMilliseconds() / 1000.f);
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if (ImGui::BeginMainMenuBar())
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{
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if (ImGui::BeginMenu("Test"))
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{
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if (ImGui::MenuItem("Test", "Ctrl+O"))
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printf("test\n");
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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if (ImGui::BeginPopupModal("toto"))
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{
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ImGui::EndPopup();
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}
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ImGui::Begin("Loop Window");
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ImGui::Image(logo.get());
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ImGui::ImageButton(logo.get());
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ImGui::SliderFloat("test", &val, 0, 10);
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ImGui::ColorPicker4("Color", color, ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB);
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cameraComponent.UpdateClearColor(Nz::Color(color[0], color[1], color[2], color[3])); // This will work, eventually (engine bug)
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ImGui::InputFloat4("value from 2nd window", mywindow.values, "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::End();
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Nz::Imgui::Instance()->Render();
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});
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return nazara.Run();
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} |