NazaraImgui/examples/Demo/main.cpp

94 lines
2.1 KiB
C++

#include <Nazara/Core/Modules.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NazaraImgui/NazaraImgui.hpp>
struct MyImguiWindow
: private Nz::ImguiHandler
{
MyImguiWindow()
{
Nz::Imgui::Instance()->AddHandler(this);
}
~MyImguiWindow()
{
Nz::Imgui::Instance()->RemoveHandler(this);
}
void OnRenderImgui() override
{
ImGui::Begin("Handler Window");
ImGui::InputFloat4("position", values);
ImGui::End();
}
float values[4] = { 0 };
};
int WinMain(int argc, char* argv[])
{
NazaraUnused(argc);
NazaraUnused(argv);
Nz::Modules<Nz::Graphics, Nz::Imgui> nazara;
// Load test texture
Nz::TextureParams texParams;
texParams.renderDevice = Nz::Graphics::Instance()->GetRenderDevice();
texParams.loadFormat = Nz::PixelFormat::RGBA8;
auto logo = Nz::Texture::LoadFromFile("LogoMini.png", texParams);
std::string windowTitle = "Nazara Imgui Demo";
Nz::RenderWindow window;
if (!window.Create(Nz::Graphics::Instance()->GetRenderDevice(), Nz::VideoMode(1280, 720, 32), windowTitle))
return false;
// connect basic handler
window.GetEventHandler().OnQuit.Connect([&window](const auto* handler) {
NazaraUnused(handler);
window.Close();
});
Nz::Imgui::Instance()->Init(window);
MyImguiWindow mywindow;
float val = 0.f;
float color[4] = { 1,0,0,1 };
Nz::Clock updateClock;
while (window.IsOpen())
{
window.ProcessEvents();
Nz::RenderFrame frame = window.AcquireFrame();
if (!frame)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
float deltaTime = updateClock.GetSeconds();
Nz::Imgui::Instance()->Update(window, deltaTime);
ImGui::Begin("Loop Window");
ImGui::Image(logo.get());
ImGui::ImageButton(logo.get());
ImGui::SliderFloat("test", &val, 0, 10);
ImGui::ColorPicker4("Color", color, ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB);
ImGui::InputFloat4("value from 2nd window", mywindow.values, "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::End();
Nz::Imgui::Instance()->Render(window, frame);
frame.Present();
updateClock.Restart();
}
return 0;
}