Storing Editor window
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@ -77,10 +77,13 @@ namespace Nz
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}
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inline entt::handle GetMainCamera() { return m_mainCamera; }
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inline Nz::Window* GetWindow() { return m_window; }
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inline const Nz::Window* GetWindow() const { return m_window; }
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private:
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static EditorBaseApplication* s_instance;
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Nz::Window* m_window;
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std::unique_ptr<Nz::WindowSwapchain> m_windowSwapchain;
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std::vector<std::unique_ptr<Nz::EditorWindow>> m_windows;
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@ -18,6 +18,7 @@ namespace Nz
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std::string windowTitle = "Nazara Editor";
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Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1280, 720, 32), windowTitle);
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m_windowSwapchain = std::make_unique<Nz::WindowSwapchain>(device, window);
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m_window = &window;
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// connect basic handler
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window.GetEventHandler().OnQuit.Connect([&window](const auto* handler) {
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