use localized text for popup manager
This commit is contained in:
parent
8a2d118641
commit
4f2e03c228
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <NazaraEditor/Core/Core.hpp>
|
||||
#include <NazaraLocalization/LocalizedText.hpp>
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
|
@ -11,11 +12,11 @@ namespace Nz
|
|||
{
|
||||
struct Choice
|
||||
{
|
||||
std::string name;
|
||||
Nz::LocalizedText name;
|
||||
std::function<void(void)> callback;
|
||||
};
|
||||
std::string title;
|
||||
std::string description;
|
||||
Nz::LocalizedText title;
|
||||
Nz::LocalizedText description;
|
||||
std::vector<Choice> choices;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -7,15 +7,15 @@ namespace Nz
|
|||
void EditorAction_Level_New::Execute()
|
||||
{
|
||||
Nz::EditorBaseApplication::Instance()->GetPopupManager().CreatePopup({
|
||||
.title = "Warning",
|
||||
.description = "Are you sure you want to create a new level?",
|
||||
.title = "LOC_EDITOR_POPUP_CREATE_LEVEL_TITLE",
|
||||
.description = "LOC_EDITOR_POPUP_CREATE_LEVEL_DESC",
|
||||
.choices = {
|
||||
{
|
||||
.name = "Yes",
|
||||
.name = "LOC_EDITOR_YES",
|
||||
.callback = []() { Nz::EditorBaseApplication::Instance()->NewLevel(); }
|
||||
},
|
||||
{
|
||||
.name = "No"
|
||||
.name = "LOC_EDITOR_NO"
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -18,8 +18,10 @@ namespace Nz
|
|||
|
||||
void EditorPopup::OnRenderImgui()
|
||||
{
|
||||
ImGui::OpenPopup(m_parameters.title.c_str());
|
||||
if (ImGui::BeginPopupModal(m_parameters.title.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse))
|
||||
std::string name = std::format("{}###{}", m_parameters.title.ToString(), m_parameters.title.GetBaseString());
|
||||
|
||||
ImGui::OpenPopup(name.c_str());
|
||||
if (ImGui::BeginPopupModal(name.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse))
|
||||
{
|
||||
ImGui::Text(m_parameters.description.c_str());
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue