update base level to show icon
This commit is contained in:
parent
dd7cdbdc8f
commit
c8867197f0
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
|
|
@ -54,12 +54,17 @@ namespace NzEditor
|
|||
Nz::DirectionalLight& light = lightComponent.AddLight<Nz::DirectionalLight>();
|
||||
light.UpdateRotation(Nz::Quaternionf::LookAt(Nz::Vector3f(-1, 0, -1), Nz::Vector3f::Up()));
|
||||
light.EnableShadowCasting(true);
|
||||
|
||||
{
|
||||
auto& cmp = directional.get<Nz::EditorNameComponent>();
|
||||
cmp.SetIcon("editor:/icons/light.png");
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 1; ++i)
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
auto cube = CreateEntity(std::format("Cube_{}", i + 1));
|
||||
cube.get<Nz::NodeComponent>().SetPosition(Nz::Vector3f(i * 2, 0, 0));
|
||||
cube.get<Nz::NodeComponent>().SetPosition(Nz::Vector3f(i * 2, 0, i + 1));
|
||||
Nz::GraphicsComponent& graphicsComponent = cube.emplace<Nz::GraphicsComponent>();
|
||||
|
||||
std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f), Nz::Vector3ui::Zero(), Nz::Matrix4f::Scale(Nz::Vector3f(1.f)), Nz::Rectf(0.f, 0.f, 2.f, 2.f)));
|
||||
|
|
|
|||
Loading…
Reference in New Issue