3d image now fills the window
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@ -21,7 +21,8 @@ namespace NzEditor
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if (ImGui::Begin("MainWindow"))
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{
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auto pos = ImGui::GetCursorPos();
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ImGui::Image(GetApplication()->GetEngineTexture());
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auto size = ImGui::GetContentRegionAvail();
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ImGui::Image(GetApplication()->GetEngineTexture(), Nz::Vector2f{ size.x, size.y });
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ImGui::SetCursorPos(pos); // everything else will be drawn on top of the texture
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auto cam = GetApplication()->GetMainCamera();
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