add icons
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@ -56,21 +56,21 @@ int WinMain(int argc, char* argv[])
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.path = { "LOC_EDITOR_MENU_FILE", "LOC_EDITOR_MENU_LEVEL", "LOC_EDITOR_MENU_NEW" },
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.category = "General",
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.shortcut = Nz::Shortcut::Create(Nz::Keyboard::VKey::N, true, true),
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.icon = Nz::Texture::LoadFromFile(app.GetResourceFolder() / "file_new.png", texParams)
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.icon = Nz::Texture::LoadFromFile(app.GetResourceFolder() / "icons" / "file_new.png", texParams)
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});
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app.RegisterAction<Nz::EditorAction_Level_Open>({
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.description = "LOC_EDITOR_ACTION_LEVEL_OPEN_DESC",
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.path = { "LOC_EDITOR_MENU_FILE", "LOC_EDITOR_MENU_LEVEL", "LOC_EDITOR_MENU_OPEN" },
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.category = "General",
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.shortcut = Nz::Shortcut::Create(Nz::Keyboard::VKey::O, true, true),
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.icon = Nz::Texture::LoadFromFile(app.GetResourceFolder() / "file_open.png", texParams)
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.icon = Nz::Texture::LoadFromFile(app.GetResourceFolder() / "icons" / "file_open.png", texParams)
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});
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app.RegisterAction<Nz::EditorAction_Level_Save>({
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.description = "LOC_EDITOR_ACTION_LEVEL_SAVE_DESC",
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.path = { "LOC_EDITOR_MENU_FILE", "LOC_EDITOR_MENU_LEVEL", "LOC_EDITOR_MENU_SAVE" },
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.category = "General",
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.shortcut = Nz::Shortcut::Create(Nz::Keyboard::VKey::S, true, true),
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.icon = Nz::Texture::LoadFromFile(app.GetResourceFolder() / "file_save.png", texParams)
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.icon = Nz::Texture::LoadFromFile(app.GetResourceFolder() / "icons" / "file_save.png", texParams)
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});
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app.RegisterAction<Nz::EditorAction_Log_Clear>({
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.description = "LOC_EDITOR_ACTION_LOG_CLEAR_DESC",
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