Math/VectorI: Remove array constructor
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@ -69,6 +69,7 @@ Nazara Engine:
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- Fix Window triggering KeyPressed event after triggering a resize/movement event on Windows
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- (WIP) Add support for materials and callbacks to Physics3D module.
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- PhysWorld3D class is now movable
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- ⚠️ Removed array/pointer constructor from Vector classes
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -242,8 +242,8 @@ namespace Nz
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}
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#endif
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const T* ptr = (&m11) + column*4;
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return Vector4<T>(ptr);
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const T* ptr = &m11 + column * 4;
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return Vector4<T>(ptr[0], ptr[1], ptr[2], ptr[3]);
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}
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/*!
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@ -24,7 +24,6 @@ namespace Nz
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Vector2() = default;
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Vector2(T X, T Y);
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explicit Vector2(T scale);
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explicit Vector2(const T vec[2]);
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template<typename U> explicit Vector2(const Vector2<U>& vec);
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Vector2(const Vector2& vec) = default;
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explicit Vector2(const Vector3<T>& vec);
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@ -45,18 +45,6 @@ namespace Nz
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Set(scale);
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}
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/*!
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* \brief Constructs a Vector2 object from an array of two elements
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*
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* \param vec[2] vec[0] is X component and vec[1] is Y component
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*/
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template<typename T>
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Vector2<T>::Vector2(const T vec[2])
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{
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Set(vec);
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}
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/*!
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* \brief Constructs a Vector2 object from another type of Vector2
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*
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@ -25,7 +25,6 @@ namespace Nz
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Vector3(T X, T Y, T Z);
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Vector3(T X, const Vector2<T>& vec);
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explicit Vector3(T scale);
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explicit Vector3(const T vec[3]);
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Vector3(const Vector2<T>& vec, T Z = 0.0);
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template<typename U> explicit Vector3(const Vector3<U>& vec);
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Vector3(const Vector3& vec) = default;
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@ -58,17 +58,6 @@ namespace Nz
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Set(scale);
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}
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/*!
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* \brief Constructs a Vector3 object from an array of three elements
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*
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* \param vec[3] vec[0] is X component, vec[1] is Y component and vec[2] is Z component
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*/
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template<typename T>
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Vector3<T>::Vector3(const T vec[3])
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{
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Set(vec);
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}
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/*!
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* \brief Constructs a Vector3 object from a Vector2<T> and a component
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*
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@ -522,7 +511,9 @@ namespace Nz
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template<typename T>
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Vector3<T>& Vector3<T>::Set(const T vec[3])
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{
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std::memcpy(&x, vec, 3*sizeof(T));
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x = vec[0];
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y = vec[1];
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z = vec[2];
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return *this;
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}
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@ -27,7 +27,6 @@ namespace Nz
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Vector4(T X, const Vector2<T>& vec, T W);
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Vector4(T X, const Vector3<T>& vec);
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explicit Vector4(T scale);
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explicit Vector4(const T vec[4]);
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Vector4(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
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Vector4(const Vector3<T>& vec, T W = 1.0);
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template<typename U> explicit Vector4(const Vector4<U>& vec);
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@ -90,18 +90,6 @@ namespace Nz
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Set(scale);
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}
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/*!
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* \brief Constructs a Vector4 object from an array of four elements
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*
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* \param vec[4] vec[0] is X component, vec[1] is Y component, vec[2] is Z component and vec[3] is W component
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*/
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template<typename T>
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Vector4<T>::Vector4(const T vec[4])
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{
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Set(vec);
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}
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/*!
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* \brief Constructs a Vector4 object from a Vector2<T> and two components
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*
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@ -104,8 +104,7 @@ SCENARIO("Vector3", "[MATH][VECTOR3]")
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Nz::Vector2f unit = Nz::Vector2f::Unit();
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Nz::Vector3f smaller(-1.f, unit);
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float data[3] = { 1.f, unit.x, unit.y };
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Nz::Vector3f bigger(data);
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Nz::Vector3f bigger(1.f, unit.x, unit.y);
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WHEN("We combine divisions and multiplications")
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{
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