Renderer: Rename ShaderStageImpl to ShaderStage

This commit is contained in:
Jérôme Leclercq 2020-10-30 23:06:15 +01:00
parent 0d779077c1
commit 009e5a0466
12 changed files with 22 additions and 22 deletions

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@ -36,7 +36,7 @@ namespace Nz
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@ -9,14 +9,14 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderStageImpl.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLShaderStage : public ShaderStageImpl
class NAZARA_OPENGLRENDERER_API OpenGLShaderStage : public ShaderStage
{
public:
OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);

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@ -53,7 +53,7 @@
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Renderer/ShaderStageImpl.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UploadPool.hpp>

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@ -21,7 +21,7 @@
namespace Nz
{
class CommandPool;
class ShaderStageImpl;
class ShaderStage;
class NAZARA_RENDERER_API RenderDevice
{
@ -33,8 +33,8 @@ namespace Nz
virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
virtual std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
};

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@ -15,7 +15,7 @@
namespace Nz
{
class ShaderStageImpl;
class ShaderStage;
struct RenderStates
{

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@ -4,8 +4,8 @@
#pragma once
#ifndef NAZARA_RENDERER_SHADERSTAGEIMPL_HPP
#define NAZARA_RENDERER_SHADERSTAGEIMPL_HPP
#ifndef NAZARA_RENDERER_SHADERSTAGE_HPP
#define NAZARA_RENDERER_SHADERSTAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
@ -13,12 +13,12 @@
namespace Nz
{
class NAZARA_RENDERER_API ShaderStageImpl
class NAZARA_RENDERER_API ShaderStage
{
public:
ShaderStageImpl() = default;
virtual ~ShaderStageImpl();
ShaderStage() = default;
virtual ~ShaderStage();
};
}
#endif // NAZARA_RENDERER_SHADERSTAGEIMPL_HPP
#endif // NAZARA_RENDERER_SHADERSTAGE_HPP

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@ -27,7 +27,7 @@ namespace Nz
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@ -9,13 +9,13 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderStageImpl.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderStageImpl
class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderStage
{
public:
VulkanShaderStage() = default;

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@ -68,7 +68,7 @@ namespace Nz
return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
}
std::shared_ptr<ShaderStageImpl> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
std::shared_ptr<ShaderStage> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize);
}

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@ -11,7 +11,7 @@ namespace Nz
{
RenderDevice::~RenderDevice() = default;
std::shared_ptr<ShaderStageImpl> RenderDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath)
std::shared_ptr<ShaderStage> RenderDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath)
{
File file(sourcePath);
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))

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@ -2,10 +2,10 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderStageImpl.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
ShaderStageImpl::~ShaderStageImpl() = default;
ShaderStage::~ShaderStage() = default;
}

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@ -39,7 +39,7 @@ namespace Nz
return pipelineLayout;
}
std::shared_ptr<ShaderStageImpl> VulkanDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
std::shared_ptr<ShaderStage> VulkanDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
auto stage = std::make_shared<VulkanShaderStage>();
if (!stage->Create(*this, type, lang, source, sourceSize))