Renderer: Rename ShaderStageImpl to ShaderStage
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@@ -27,7 +27,7 @@ namespace Nz
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std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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@@ -9,13 +9,13 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderStageImpl.hpp>
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#include <Nazara/Renderer/ShaderStage.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderStageImpl
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class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderStage
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{
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public:
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VulkanShaderStage() = default;
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