Renderer: Rename ShaderStageImpl to ShaderStage
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@@ -68,7 +68,7 @@ namespace Nz
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return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
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}
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std::shared_ptr<ShaderStageImpl> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
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std::shared_ptr<ShaderStage> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
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{
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return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize);
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}
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