Renderer: Rename ShaderStageImpl to ShaderStage

This commit is contained in:
Jérôme Leclercq
2020-10-30 23:06:15 +01:00
parent 0d779077c1
commit 009e5a0466
12 changed files with 22 additions and 22 deletions

View File

@@ -11,7 +11,7 @@ namespace Nz
{
RenderDevice::~RenderDevice() = default;
std::shared_ptr<ShaderStageImpl> RenderDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath)
std::shared_ptr<ShaderStage> RenderDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath)
{
File file(sourcePath);
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))

View File

@@ -2,10 +2,10 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderStageImpl.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
ShaderStageImpl::~ShaderStageImpl() = default;
ShaderStage::~ShaderStage() = default;
}