Graphics/RenderTextureBlit: Fix default MemoryAccess
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@@ -7,7 +7,7 @@
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namespace Nz
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namespace Nz
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{
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{
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inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter) :
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inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter) :
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RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
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RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ShaderRead, TextureLayout::ColorInput)
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{
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{
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}
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}
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