Graphics/RenderTextureBlit: Fix default MemoryAccess

This commit is contained in:
SirLynix 2023-12-03 15:29:54 +01:00
parent 76404f5e0e
commit 0137bd1871
1 changed files with 1 additions and 1 deletions

View File

@ -7,7 +7,7 @@
namespace Nz
{
inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter) :
RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ShaderRead, TextureLayout::ColorInput)
{
}