Renderer/Renderer: Default to current GLSL version for AST generation
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@ -1844,11 +1844,11 @@ namespace Nz
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bool Renderer::GenerateDebugShader()
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{
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Nz::GlslWriter writer;
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writer.SetGlslVersion(140);
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GlslWriter writer;
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writer.SetGlslVersion(OpenGL::GetGLSLVersion());
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Nz::String fragmentShader;
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Nz::String vertexShader;
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String fragmentShader;
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String vertexShader;
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try
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{
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