Renderer/Renderer: Default to current GLSL version for AST generation

This commit is contained in:
Lynix 2017-02-15 07:52:02 +01:00
parent 923ffb6d0a
commit 01e928e324
1 changed files with 4 additions and 4 deletions

View File

@ -1844,11 +1844,11 @@ namespace Nz
bool Renderer::GenerateDebugShader() bool Renderer::GenerateDebugShader()
{ {
Nz::GlslWriter writer; GlslWriter writer;
writer.SetGlslVersion(140); writer.SetGlslVersion(OpenGL::GetGLSLVersion());
Nz::String fragmentShader; String fragmentShader;
Nz::String vertexShader; String vertexShader;
try try
{ {