Renderer/ShaderAst: Fix Mat4x4 handling
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10a1bec793
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021ac3d971
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@ -21,9 +21,11 @@ namespace Nz
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return 3;
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case ExpressionType::Float4:
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case ExpressionType::Mat4x4:
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return 4;
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case ExpressionType::Mat4x4:
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return 16;
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default:
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return 1;
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}
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@ -85,9 +87,49 @@ namespace Nz
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left(std::move(Left)),
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right(std::move(Right))
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{
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//TODO: AstParseError
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if (left->GetExpressionType() != right->GetExpressionType())
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throw std::runtime_error("Left expression type must match right expression type");
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ExpressionType leftType = left->GetExpressionType();
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ExpressionType rightType = right->GetExpressionType();
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if (leftType != rightType)
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{
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switch (op)
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{
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case BinaryType::Add:
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case BinaryType::Divide:
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case BinaryType::Equality:
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case BinaryType::Substract:
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{
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//TODO: AstParseError
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throw std::runtime_error("Left expression type must match right expression type");
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}
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case BinaryType::Multiply:
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{
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switch (leftType)
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{
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case ExpressionType::Mat4x4:
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{
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switch (rightType)
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{
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case ExpressionType::Float4:
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case ExpressionType::Mat4x4:
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break;
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//TODO: AstParseError
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default:
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throw std::runtime_error("Left expression type is not compatible with right expression type");
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}
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break;
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}
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default:
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//TODO: AstParseError
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throw std::runtime_error("Left expression type must match right expression type");
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}
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}
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}
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}
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}
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inline Branch::Branch(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement)
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