Graphics: Add Tilemap
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@ -2,7 +2,6 @@
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#include <Nazara/Core/Systems.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Graphics/Components.hpp>
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#include <Nazara/Graphics/Systems.hpp>
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#include <Nazara/Math/PidController.hpp>
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@ -93,13 +92,28 @@ int main()
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entt::entity groundEntity = registry.create();
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{
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std::shared_ptr<Nz::Sprite> sprite = std::make_shared<Nz::Sprite>(Nz::Graphics::Instance()->GetDefaultMaterials().basicDefault);
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sprite->SetSize({ 800.f, 20.f });
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sprite->SetOrigin({ 400.f, 10.f, 0.f });
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std::shared_ptr<Nz::Tilemap> tilemap = std::make_shared<Nz::Tilemap>(Nz::Vector2ui(40, 20), Nz::Vector2f(64.f, 64.f), 18);
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tilemap->SetOrigin(Nz::Vector2f(0.5f, 0.5f));
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tilemap->EnableIsometricMode(true);
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for (std::size_t i = 0; i < 18; ++i)
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{
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std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().basicTransparent->Clone();
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material->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "tiles" / (std::to_string(i + 1) + ".png"), texParams));
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registry.emplace<Nz::NodeComponent>(groundEntity).SetPosition(1920.f / 2.f, 50.f);
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registry.emplace<Nz::GraphicsComponent>(groundEntity).AttachRenderable(sprite, 1);
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auto& rigidBody = registry.emplace<Nz::RigidBody2DComponent>(groundEntity, physSytem.CreateRigidBody(0.f, std::make_shared<Nz::BoxCollider2D>(Nz::Vector2f(800.f, 20.f))));
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tilemap->SetMaterial(i, material);
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}
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for (unsigned int y = 0; y < 20; ++y)
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{
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for (unsigned int x = 0; x < 40; ++x)
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{
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tilemap->EnableTile({ x, y }, Nz::Rectf{ 0.f, 0.f, 1.f, 1.f }, Nz::Color::White, (y == 0) ? 1 : 4);
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}
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}
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registry.emplace<Nz::NodeComponent>(groundEntity).SetPosition(1920.f / 2.f, 0.f);
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registry.emplace<Nz::GraphicsComponent>(groundEntity).AttachRenderable(tilemap, 1);
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auto& rigidBody = registry.emplace<Nz::RigidBody2DComponent>(groundEntity, physSytem.CreateRigidBody(0.f, std::make_shared<Nz::BoxCollider2D>(tilemap->GetSize())));
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rigidBody.SetElasticity(0.99f);
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}
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@ -80,6 +80,7 @@
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#include <Nazara/Graphics/SubmeshRenderer.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Graphics/TextureSamplerCache.hpp>
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#include <Nazara/Graphics/Tilemap.hpp>
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#include <Nazara/Graphics/TransferInterface.hpp>
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#include <Nazara/Graphics/UberShader.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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@ -0,0 +1,94 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_TILEMAP_HPP
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#define NAZARA_GRAPHICS_TILEMAP_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <memory>
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#include <set>
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namespace Nz
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{
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class MaterialInstance;
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class NAZARA_GRAPHICS_API Tilemap : public InstancedRenderable
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{
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public:
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struct Tile;
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Tilemap(const Vector2ui& mapSize, const Vector2f& tileSize, std::size_t materialCount = 1);
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Tilemap(const Tilemap&) = delete;
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Tilemap(Tilemap&&) noexcept = default;
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~Tilemap() = default;
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void BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const override;
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inline void DisableTile(const Vector2ui& tilePos);
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inline void DisableTiles();
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inline void DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount);
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inline void EnableIsometricMode(bool isometric);
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inline void EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTiles(const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTiles(const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline const Vector2ui& GetMapSize() const;
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const std::shared_ptr<MaterialInstance>& GetMaterial(std::size_t i) const override;
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std::size_t GetMaterialCount() const override;
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inline Vector2f GetSize() const;
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inline const Tile& GetTile(const Vector2ui& tilePos) const;
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inline const Vector2f& GetTileSize() const;
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inline bool IsIsometricModeEnabled() const;
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void SetMaterial(std::size_t matIndex, std::shared_ptr<MaterialInstance> material);
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inline void SetOrigin(const Vector3f& origin);
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struct Tile
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{
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std::size_t layerIndex = 0U;
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Color color = Color::White;
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Rectf textureCoords = Rectf::Zero();
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bool enabled = false;
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};
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Tilemap& operator=(const Tilemap&) = delete;
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Tilemap& operator=(Tilemap&&) noexcept = default;
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private:
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Vector3ui GetTextureSize(std::size_t matIndex) const;
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inline void InvalidateVertices();
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void UpdateVertices() const;
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struct Layer
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{
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std::set<std::size_t> tiles;
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std::shared_ptr<MaterialInstance> material;
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};
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mutable std::vector<VertexStruct_XYZ_Color_UV> m_vertices;
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std::vector<Tile> m_tiles;
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std::vector<Layer> m_layers;
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Vector2ui m_mapSize;
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Vector2f m_tileSize;
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Vector3f m_origin;
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bool m_isometricModeEnabled;
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mutable bool m_shouldRebuildVertices;
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};
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}
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#include <Nazara/Graphics/Tilemap.inl>
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#endif // NAZARA_GRAPHICS_TILEMAP_HPP
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@ -0,0 +1,376 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Tilemap.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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/*!
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* \brief Disable the tile at position tilePos, disabling rendering at this location
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*
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* \param tilePos Position of the tile to disable
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*
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* \see DisableTiles
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*/
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inline void Tilemap::DisableTile(const Vector2ui& tilePos)
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{
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NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
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std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
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Tile& tile = m_tiles[tileIndex];
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tile.enabled = false;
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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InvalidateVertices();
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}
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/*!
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* \brief Disable all tiles
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*/
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inline void Tilemap::DisableTiles()
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{
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for (Tile& tile : m_tiles)
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tile.enabled = false;
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for (Layer& layer : m_layers)
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layer.tiles.clear();
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InvalidateVertices();
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}
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/*!
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* \brief Disable tileCount tiles at positions contained at tilesPos location, disabling rendering at those locations
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*
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* This is equivalent to calling tileCount times DisableTile with the positions contained at tilesPos
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*
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* \param tilesPos Pointer to a valid array of at least tileCount positions
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* \param tileCount Number of tiles to disable
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*
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* \remark if tileCount is zero, this is a no-op and the value of tilesPos is not used
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*
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* \see DisableTile
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*/
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inline void Tilemap::DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount)
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{
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NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
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UInt32 invalidatedLayers = 0;
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for (std::size_t i = 0; i < tileCount; ++i)
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{
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NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
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std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x;
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Tile& tile = m_tiles[tileIndex];
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tile.enabled = false;
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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invalidatedLayers |= 1U << tile.layerIndex;
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tilesPos++;
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}
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if (tileCount > 0)
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InvalidateVertices();
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}
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/*!
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* \brief Enable/Disable isometric mode
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*
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* If enabled, every odd line will overlap by half the tile size with the upper line
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*
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* \param isometric Should the isometric mode be enabled for this Tilemap
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*
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* \see IsIsometricModeEnabled
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*/
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inline void Tilemap::EnableIsometricMode(bool isometric)
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{
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m_isometricModeEnabled = isometric;
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InvalidateVertices();
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}
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/*!
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* \brief Enable and sets the tile at position tilePos
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*
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* Setup the tile at position tilePos using color, normalized coordinates coords and materialIndex
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*
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* \param tilePos Position of the tile to enable
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* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \see EnableTiles
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*/
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inline void Tilemap::EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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UInt32 invalidatedLayers = 1U << materialIndex;
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std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
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Tile& tile = m_tiles[tilePos.y * m_mapSize.x + tilePos.x];
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if (!tile.enabled)
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m_layers[materialIndex].tiles.insert(tileIndex);
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else if (materialIndex != tile.layerIndex)
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{
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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m_layers[materialIndex].tiles.insert(tileIndex);
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invalidatedLayers |= 1U << tile.layerIndex;
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}
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tile.enabled = true;
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tile.color = color;
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tile.textureCoords = coords;
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tile.layerIndex = materialIndex;
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InvalidateVertices();
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}
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/*!
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* \brief Enable and sets the tile at position tilePos
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*
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* Setup the tile at position tilePos using color, unnormalized coordinates rect and materialIndex
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*
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* \param tilePos Position of the tile to enable
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* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
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* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
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*
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* \see EnableTiles
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*/
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inline void Tilemap::EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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Vector2ui textureSize(GetTextureSize(materialIndex));
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float invWidth = 1.f / textureSize.x;
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float invHeight = 1.f / textureSize.y;
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Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
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EnableTile(tilePos, unnormalizedCoords, color, materialIndex);
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}
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/*!
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* \brief Enable and sets all the tiles
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*
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* Setup all tiles using color, normalized coordinates coords and materialIndex
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*
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* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
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* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
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*
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* \see EnableTile
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*/
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inline void Tilemap::EnableTiles(const Rectf& coords, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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for (Layer& layer : m_layers)
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layer.tiles.clear();
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std::size_t tileIndex = 0;
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for (Tile& tile : m_tiles)
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{
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tile.enabled = true;
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tile.color = color;
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tile.textureCoords = coords;
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tile.layerIndex = materialIndex;
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m_layers[materialIndex].tiles.insert(tileIndex++);
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}
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InvalidateVertices();
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}
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/*!
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* \brief Enable and sets all the tiles
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*
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* Setup all tiles using color, unnormalized coordinates coords and materialIndex
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*
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* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
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* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
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*
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* \see EnableTile
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*/
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inline void Tilemap::EnableTiles(const Rectui& rect, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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Vector2ui textureSize(GetTextureSize(materialIndex));
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float invWidth = 1.f / textureSize.x;
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float invHeight = 1.f / textureSize.y;
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Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
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EnableTiles(unnormalizedCoords, color, materialIndex);
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}
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/*!
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* \brief Enable and sets tileCount tiles at positions contained at tilesPos location, enabling rendering at those locations
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*
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* Setup all tiles using color, normalized coordinates coords and materialIndex
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*
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* \param tilesPos Pointer to a valid array of at least tileCount positions
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* \param tileCount Number of tiles to enable
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* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \see EnableTile
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*/
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inline void Tilemap::EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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UInt32 invalidatedLayers = 1U << materialIndex;
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for (std::size_t i = 0; i < tileCount; ++i)
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{
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NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
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std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x;
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Tile& tile = m_tiles[tileIndex];
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if (!tile.enabled)
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m_layers[materialIndex].tiles.insert(tileIndex);
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else if (materialIndex != tile.layerIndex)
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{
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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m_layers[materialIndex].tiles.insert(tileIndex);
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invalidatedLayers |= 1U << tile.layerIndex;
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}
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tile.enabled = true;
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tile.color = color;
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tile.textureCoords = coords;
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tile.layerIndex = materialIndex;
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tilesPos++;
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}
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if (tileCount > 0)
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InvalidateVertices();
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}
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/*!
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* \brief Enable and sets tileCount tiles at positions contained at tilesPos location, enabling rendering at those locations
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*
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* Setup all tiles using color, unnormalized coordinates coords and materialIndex
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*
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* \param tilesPos Pointer to a valid array of at least tileCount positions
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* \param tileCount Number of tiles to enable
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* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
|
||||
* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
|
||||
*
|
||||
* \see EnableTile
|
||||
*/
|
||||
inline void Tilemap::EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color, std::size_t materialIndex)
|
||||
{
|
||||
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
|
||||
|
||||
Vector2ui textureSize(GetTextureSize(materialIndex));
|
||||
float invWidth = 1.f / textureSize.x;
|
||||
float invHeight = 1.f / textureSize.y;
|
||||
|
||||
Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
|
||||
EnableTiles(tilesPos, tileCount, unnormalizedCoords, color, materialIndex);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the tilemap size (i.e. number of tiles in each dimension)
|
||||
* \return Number of tiles in each dimension
|
||||
*
|
||||
* \see GetSize
|
||||
* \see GetTileSize
|
||||
*/
|
||||
inline const Vector2ui& Tilemap::GetMapSize() const
|
||||
{
|
||||
return m_mapSize;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Returns the size of the tilemap in units (which is equivalent to GetMapSize() * GetTileSize())
|
||||
* \return Maximum size in units occupied by this tilemap
|
||||
*
|
||||
* \see GetMapSize
|
||||
* \see GetTileSize
|
||||
*/
|
||||
inline Vector2f Tilemap::GetSize() const
|
||||
{
|
||||
return Vector2f(m_mapSize) * m_tileSize;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Returns informations about a particular tile
|
||||
*
|
||||
* \param tilePos Position of the tile to get (enabled or not)
|
||||
*
|
||||
* \return Maximum size in units occupied by this tilemap
|
||||
*/
|
||||
inline const Tilemap::Tile& Tilemap::GetTile(const Vector2ui& tilePos) const
|
||||
{
|
||||
NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
|
||||
|
||||
return m_tiles[tilePos.y * m_mapSize.x + tilePos.x];
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the tile size (i.e. number of units occupied by a tile in each dimension)
|
||||
* \return Tile size in each dimension
|
||||
*
|
||||
* \see GetMapSize
|
||||
* \see GetSize
|
||||
*/
|
||||
inline const Vector2f& Tilemap::GetTileSize() const
|
||||
{
|
||||
return m_tileSize;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the actual state of the isometric mode
|
||||
* \return True if the isometric mode is enabled
|
||||
*
|
||||
* \see EnableIsometricMode
|
||||
*/
|
||||
inline bool Tilemap::IsIsometricModeEnabled() const
|
||||
{
|
||||
return m_isometricModeEnabled;
|
||||
}
|
||||
|
||||
inline void Tilemap::SetOrigin(const Vector3f& origin)
|
||||
{
|
||||
m_origin = origin;
|
||||
|
||||
InvalidateVertices();
|
||||
}
|
||||
|
||||
inline void Tilemap::InvalidateVertices()
|
||||
{
|
||||
m_shouldRebuildVertices = true;
|
||||
OnElementInvalidated(this);
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -0,0 +1,161 @@
|
|||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Tilemap.hpp>
|
||||
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/RenderSpriteChain.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a Tilemap object, containing mapSize tileSize-sized tiles
|
||||
*
|
||||
* \param mapSize Number of tiles in each dimension, must be
|
||||
* \param tileSize Size of each tile of the Tilemap
|
||||
* \param materialCount The maximum number of differents Material this Tilemap will use
|
||||
*
|
||||
* \remark When constructed, a Tilemap has no tile active and will not be rendered
|
||||
* To use it, you have to enable some tiles.
|
||||
*
|
||||
* \remark The default material is used for every material requested
|
||||
*/
|
||||
Tilemap::Tilemap(const Vector2ui& mapSize, const Vector2f& tileSize, std::size_t materialCount) :
|
||||
m_tiles(mapSize.x* mapSize.y),
|
||||
m_layers(materialCount),
|
||||
m_mapSize(mapSize),
|
||||
m_tileSize(tileSize),
|
||||
m_isometricModeEnabled(false),
|
||||
m_shouldRebuildVertices(false)
|
||||
{
|
||||
NazaraAssert(m_tiles.size() != 0U, "Invalid map size");
|
||||
NazaraAssert(m_tileSize.x > 0 && m_tileSize.y > 0, "Invalid tile size");
|
||||
NazaraAssert(m_layers.size() != 0U, "Invalid material count");
|
||||
|
||||
std::shared_ptr<MaterialInstance> defaultMaterialInstance = Graphics::Instance()->GetDefaultMaterials().basicDefault;
|
||||
for (auto& layer : m_layers)
|
||||
layer.material = defaultMaterialInstance;
|
||||
}
|
||||
|
||||
void Tilemap::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const
|
||||
{
|
||||
if (m_shouldRebuildVertices)
|
||||
UpdateVertices();
|
||||
|
||||
const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
|
||||
|
||||
RenderPipelineInfo::VertexBufferData vertexBufferData = {
|
||||
0,
|
||||
vertexDeclaration
|
||||
};
|
||||
|
||||
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
|
||||
|
||||
const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(m_vertices.data());
|
||||
for (std::size_t layerIndex = 0; layerIndex < m_layers.size(); ++layerIndex)
|
||||
{
|
||||
const auto& layer = m_layers[layerIndex];
|
||||
if (layer.tiles.empty())
|
||||
continue;
|
||||
|
||||
const auto& materialPipeline = layer.material->GetPipeline(passIndex);
|
||||
if (!materialPipeline)
|
||||
return;
|
||||
|
||||
MaterialPassFlags passFlags = layer.material->GetPassFlags(passIndex);
|
||||
|
||||
const auto& renderPipeline = materialPipeline->GetRenderPipeline(&vertexBufferData, 1);
|
||||
|
||||
std::size_t spriteCount = layer.tiles.size();
|
||||
elements.emplace_back(registry.AllocateElement<RenderSpriteChain>(GetRenderLayer(), layer.material, passFlags, renderPipeline, *elementData.worldInstance, vertexDeclaration, whiteTexture, spriteCount, vertices, *elementData.scissorBox));
|
||||
|
||||
vertices += 4 * spriteCount;
|
||||
}
|
||||
}
|
||||
|
||||
const std::shared_ptr<MaterialInstance>& Tilemap::GetMaterial(std::size_t i) const
|
||||
{
|
||||
assert(i < m_layers.size());
|
||||
return m_layers[i].material;
|
||||
}
|
||||
|
||||
std::size_t Tilemap::GetMaterialCount() const
|
||||
{
|
||||
return m_layers.size();
|
||||
}
|
||||
|
||||
void Tilemap::SetMaterial(std::size_t matIndex, std::shared_ptr<MaterialInstance> material)
|
||||
{
|
||||
NazaraAssert(matIndex < m_layers.size(), "Material index out of bounds");
|
||||
NazaraAssert(material, "invalid material");
|
||||
|
||||
OnMaterialInvalidated(this, matIndex, material);
|
||||
m_layers[matIndex].material = std::move(material);
|
||||
}
|
||||
|
||||
Vector3ui Tilemap::GetTextureSize(std::size_t matIndex) const
|
||||
{
|
||||
assert(matIndex < m_layers.size());
|
||||
|
||||
//TODO: Cache index in registry?
|
||||
if (const std::shared_ptr<Texture>* textureOpt = m_layers[matIndex].material->GetTextureProperty("BaseColorMap"))
|
||||
{
|
||||
// Material should always have textures but we're better safe than sorry
|
||||
if (const std::shared_ptr<Texture>& texture = *textureOpt)
|
||||
return texture->GetSize();
|
||||
}
|
||||
|
||||
// Couldn't get material pass or texture
|
||||
return Vector3ui::Unit(); //< prevents division by zero
|
||||
}
|
||||
|
||||
void Tilemap::UpdateVertices() const
|
||||
{
|
||||
std::size_t spriteCount = 0;
|
||||
for (const Layer& layer : m_layers)
|
||||
spriteCount += layer.tiles.size();
|
||||
|
||||
m_vertices.resize(spriteCount * 4);
|
||||
VertexStruct_XYZ_Color_UV* vertexPtr = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(m_vertices.data());
|
||||
|
||||
Vector3f originShift = m_origin * GetSize();
|
||||
|
||||
float topCorner = m_tileSize.y * (m_mapSize.y - 1);
|
||||
|
||||
for (const Layer& layer : m_layers)
|
||||
{
|
||||
for (std::size_t tileIndex : layer.tiles)
|
||||
{
|
||||
const Tile& tile = m_tiles[tileIndex];
|
||||
NazaraAssert(tile.enabled, "Tile specified for rendering is not enabled");
|
||||
|
||||
std::size_t x = tileIndex % m_mapSize.x;
|
||||
std::size_t y = tileIndex / m_mapSize.x;
|
||||
|
||||
Vector3f tileLeftBottom;
|
||||
if (m_isometricModeEnabled)
|
||||
tileLeftBottom.Set(x * m_tileSize.x + m_tileSize.x / 2.f * (y % 2), topCorner - y / 2.f * m_tileSize.y, 0.f);
|
||||
else
|
||||
tileLeftBottom.Set(x * m_tileSize.x, topCorner - y * m_tileSize.y, 0.f);
|
||||
|
||||
std::array<Vector2f, RectCornerCount> cornerExtent;
|
||||
cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
|
||||
cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
|
||||
cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
|
||||
cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
|
||||
|
||||
for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop })
|
||||
{
|
||||
vertexPtr->color = tile.color;
|
||||
vertexPtr->position = tileLeftBottom + Vector3f(m_tileSize * cornerExtent[UnderlyingCast(corner)], 0.f) - originShift;
|
||||
vertexPtr->uv = tile.textureCoords.GetCorner(corner);
|
||||
++vertexPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_shouldRebuildVertices = false;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue