Handle shader options of any type
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@@ -11,6 +11,38 @@ namespace Nz
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{
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return m_shaderStages;
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}
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inline bool UberShader::HasOption(const std::string& optionName, Pointer<const Option>* option) const
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{
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auto it = m_optionIndexByName.find(optionName);
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if (it == m_optionIndexByName.end())
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return false;
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if (option)
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*option = &it->second;
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return true;
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}
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inline bool UberShader::ConfigEqual::operator()(const Config& lhs, const Config& rhs) const
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{
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for (std::size_t i = 0; i < lhs.optionValues.size(); ++i)
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{
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if (lhs.optionValues[i] != rhs.optionValues[i])
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return false;
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}
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return true;
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}
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inline std::size_t UberShader::ConfigHasher::operator()(const Config& config) const
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{
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std::size_t hash = 0;
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for (std::size_t i = 0; i < config.optionValues.size(); ++i)
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HashCombine(hash, config.optionValues[i]);
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return hash;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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