Minor fixes
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@@ -123,9 +123,7 @@ namespace Nz
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if (!shader.Create(device, ToOpenGL(shaderStage)))
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throw std::runtime_error("failed to create shader"); //< TODO: Handle error message
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ShaderAst::AstCloner cloner; //< FIXME: Required because writer may update AST
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ShaderAst::StatementPtr clonedAst = cloner.Clone(shaderAst);
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std::string code = writer.Generate(shaderStage, clonedAst, states);
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std::string code = writer.Generate(shaderStage, shaderAst, states);
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shader.SetSource(code.data(), code.size());
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shader.Compile();
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@@ -734,6 +734,11 @@ namespace Nz
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LeaveScope();
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}
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void GlslWriter::Visit(ShaderAst::DeclareOptionStatement& node)
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{
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/* nothing to do */
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}
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void GlslWriter::Visit(ShaderAst::DeclareStructStatement& node)
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{
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assert(node.structIndex);
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@@ -600,6 +600,11 @@ namespace Nz
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m_instructions.Append(SpirvOp::OpFunctionEnd);
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}
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void SpirvAstVisitor::Visit(ShaderAst::DeclareOptionStatement& node)
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{
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/* nothing to do */
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}
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void SpirvAstVisitor::Visit(ShaderAst::DeclareStructStatement& node)
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{
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assert(node.structIndex);
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