Minor fixes
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@@ -123,9 +123,7 @@ namespace Nz
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if (!shader.Create(device, ToOpenGL(shaderStage)))
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throw std::runtime_error("failed to create shader"); //< TODO: Handle error message
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ShaderAst::AstCloner cloner; //< FIXME: Required because writer may update AST
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ShaderAst::StatementPtr clonedAst = cloner.Clone(shaderAst);
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std::string code = writer.Generate(shaderStage, clonedAst, states);
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std::string code = writer.Generate(shaderStage, shaderAst, states);
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shader.SetSource(code.data(), code.size());
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shader.Compile();
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